Dungeon Crawl Stone Soup version 0.34-a0-61-g1162ebf0da (webtiles) character file. Game seed: 4129751893018078912 9 melchor the Caller (level 2, 17/19 HPs) Began as a Demonspawn Summoner on May 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (261 turns). melchor the Caller (Demonspawn Summoner) Turns: 261, Time: 00:00:30 Health: 17/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 15 God: Gold: 11 SH: 5 Dex: 13 Spells: 4/5 levels left rFire . . . f - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: reflection @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of reflection (worn) Scrolls c - a scroll of torment {unknown} d - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The kobold barely misses you. The hobgoblin barely misses your rat. You hit the kobold. The kobold is heavily wounded. Your quokka closely misses the kobold. Your rat completely misses the hobgoblin. The kobold hits you with a +0 whip. You barely miss the kobold. The kobold is moderately wounded. Your quokka barely misses the kobold. The hobgoblin closely misses you. Your rat closely misses the hobgoblin. The kobold hits you with a +0 whip. You hit the kobold. The kobold is heavily wounded. Your quokka bites the kobold. The kobold dies! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your rat closely misses the hobgoblin. You are too injured to fight recklessly! Your rat bites the hobgoblin but does no damage. You see here a +0 whip. f - a +0 whip (weapon) You swap places. The hobgoblin barely misses your quokka. Your quokka bites the hobgoblin. The hobgoblin dies! You swap places. You swap places. Your rat disappears in a puff of smoke! You see here a hobgoblin corpse. You open the door. There is an open door here. You swap places. There is an open door here. Key pressed, stopping explore. Your quokka disappears in a puff of smoke! Key pressed, stopping explore. As you open the door, it creaks loudly! A hobgoblin comes into view. The hobgoblin shouts! You hear a bark! A jackal comes into view. x2 Found a robe, a club and a pair of gloves. There are monsters nearby! There are monsters nearby! There are monsters nearby! A rat appears in a puff of smoke. A quokka appears in a puff of smoke. The jackal closely misses your quokka. You swap places. The jackal bites your quokka. Your quokka bites the jackal. The jackal bites your quokka. The jackal bites your quokka. Your quokka barely misses the jackal. The jackal bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The jackal closely misses your rat. x2; Your rat barely misses the jackal. The jackal barely misses your rat. Your rat closely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The jackal misses your rat. The jackal bites your rat. Your rat bites the jackal. The jackal dies! Your rat barely misses the jackal. The jackal closely misses your rat. Your rat closely misses the jackal. The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The jackal bites your bat. Your bat closely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your bat closely misses the jackal. The jackal barely misses your bat. Your bat hits the jackal but does no damage. The jackal barely misses your bat. Your bat closely misses the jackal. The jackal closely misses your bat. Your bat misses the jackal. Your bat hits the jackal. You swap places. You block the jackal's attack. The jackal stops to sniff the ground. The jackal bites you but does no damage. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.†..#.# #.#..# #.# ###.#..#.# ##.#..###.# #...#..#.# #.........# #.###..#.####..#.###### #.#.........#..#.# #.#.#.#..##....#.# #.#.#.#...#....#.. #.#.#...>..r######### #.#+#+##...b@g......# #.........#######'### #......>..# .... #.........# ....## # #.........# )[.... #####.........# ....g.[. '..##.........###..hh...## ##.##..........#......#.. ##.##..........# You could see a hobgoblin (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) 6 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 261 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 261 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, serial_shops, nicolae_lakefront_shop Action || total ---------------------------++------- Melee: Whip || 3 Unarmed || 3 Cast: Summon Small Mamm || 12 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 12 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 259 | 0 | 0 | 176 | 1 | 259.0 | Dungeon | 259 | 259 | 0 | 0 | 176 | 1 | 259.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 259 daAuts