melchor Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 2, D:1) a +0 dagger 5 stones a kobold skeleton (10, 31, D:1) 6 poisoned darts (17, 8, D:1) a rat corpse (skeletalised by now) (19, 28, D:1) a quill talisman (21, -17, D:1) 6 curare-tipped darts (27, -18, D:1) a bat skeleton (31, 17, D:1) 7 stones (42, -17, D:1) a rat skeleton (48, 2, D:1) a quokka corpse (skeletalised by now) (50, 4, D:1) a ball python corpse (skeletalised by now) (52, 6, D:1) a quokka corpse (skeletalised by now) (55, 7, D:1) 2 flux baubles (62, -7, D:1) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 stones (4, -11, D:2) a +0 whip (7, 3, D:2) a +0 whip (9, -2, D:2) a rat skeleton (18, 5, D:2) a +0 dagger (20, 25, D:2) an inkwell talisman (21, 4, D:2) a +0 robe (28, 21, D:2) a bat skeleton (55, 15, D:2) the medusa talisman of Kathenotheism {Harm SInv} [medusa talisman] Harm: It increases damage dealt and taken. SInv: It lets you see invisible. Level 3 of the Dungeon [Shop] Edagreem's Antique Weapon Boutique a +0 dagger (34 gold) a +0 trident (59 gold) the +0 battleaxe "Bitteuh" {heavy, Str+5 Int-5 Dex+6} (639 gold) Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). a +0 hand axe (51 gold) a +0 trident (59 gold) a +0 war axe (59 gold) a +0 short sword (51 gold) a +0 trident (59 gold) the +9 long sword of Vyfaylia {flame, rF+ rC+ Str+3 Stlth+} (1383 gold) rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a +0 sling (25 gold) (0, 0, D:3) a throwing net (2, -14, D:3) a +0 mace of venom (still there?) 3 boomerangs (still there?) (14, -23, D:3) 7 stones (15, -17, D:3) a ball python corpse (19, -4, D:3) a +0 rapier (22, -9, D:3) a +0 mace (26, 19, D:3) a quokka skeleton (27, 18, D:3) an adder skeleton (32, 20, D:3) a dart slug corpse (33, -12, D:3) a +0 leather armour (38, -5, D:3) a +0 dagger a goblin corpse (40, -11, D:3) a dart slug corpse