Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 2193345561158778339 9 melchor the Caller (level 2, 10/19 HPs) Began as a Demonspawn Summoner on June 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (150 turns). melchor the Caller (Demonspawn Summoner) Turns: 150, Time: 00:00:22 Health: 10/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Your rat barely misses the goblin. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka disappears in a puff of smoke! A rat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The goblin hits your rat with a +0 club. Your rat dies! Your rat's corpse disappears in a puff of smoke! You barely miss the goblin. The goblin is heavily wounded. A rat comes into view. The goblin misses you. You swap places. Your rat closely misses the goblin. The rat bites you. The goblin barely misses your rat. Your rat bites the goblin. The rat bites you. The goblin hits your rat with a +0 club. Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The rat closely misses you. The rat attacks as it pursues you! The rat bites you but does no damage. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a rat (62% to hit and 55% to hit with your off-hand punch) You barely miss the rat. The rat bites you but does no damage. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a rat (62% to hit and 55% to hit with your off-hand punch) You hit the rat. You kill the rat! The hobgoblin hits your quokka. Your quokka bites the goblin. The goblin dies! Your quokka bites the hobgoblin. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. Your quokka misses the hobgoblin. The hobgoblin barely misses you. Your quokka bites the hobgoblin. The hobgoblin dies! Things that are here: a +0 club; a hobgoblin corpse; a goblin corpse e - a +0 club (weapon) Found 3 stones. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * Your quokka disappears in a puff of smoke! Your magical contamination has completely faded away. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The quokka barely misses you. Hit: e) +0 club Press: ? - help, Dir - move target Aim: a quokka (ally target, 45% to hit) You hit the quokka. The quokka is heavily wounded. Your bat hits the quokka but does no damage. Your bat hits the quokka. Your bat barely misses the quokka. The quokka barely misses you. Hit: e) +0 club Press: ? - help, Dir - move target Aim: a quokka (severely wounded, ally target, 45% to hit) You barely miss the quokka. The quokka is severely wounded. Your bat hits the quokka but does no damage. Your bat closely misses the quokka. The quokka barely misses you. The quokka bites you but does no damage. Hit: e) +0 club Press: ? - help, Dir - move target Aim: a quokka (heavily wounded, ally target, 45% to hit) You hit the quokka. The quokka is almost dead. Your bat hits the quokka but does no damage. The quokka closely misses you. Your bat barely misses the quokka. Hit: e) +0 club Press: ? - help, Dir - move target Aim: a quokka (almost dead, ally target, 45% to hit) You completely miss the quokka. The quokka is almost dead. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * Hit: e) +0 club Press: ? - help, Dir - move target Aim: a quokka (almost dead, ally target, 45% to hit) You hit the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ... .##.# ... ... ..... #..##.# #.#(# #.....####.#.# ...#.....#.#.# #.........†..# ...#..##.#.### ##.........####### ...#..##.##....b@# #.......##.####†# ##.##.#####.####.####### ......# #.##.......... ##.#### #.##.#.####### #...# #.#..#.# #...# #... ..# #...# ###. ### #...##### # # You could see a friendly bat (summoned). Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 150 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 150 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_cross, minmay_misc_feat_five, chequers_jeans Action || total ---------------------------++------- Melee: Unarmed || 6 Club || 5 Cast: Summon Small Mamm || 10 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 151 | 151 | 0 | 33 | 56 | 1 | 151.0 | Dungeon | 151 | 151 | 0 | 33 | 56 | 1 | 151.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 151 daAuts