melchor Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (14, 2, D:1) a book of Callings (16, -6, D:1) a +0 club a goblin skeleton (16, 7, D:1) a +0 dagger (18, 19, D:1) a ball python corpse (skeletalised by now) (19, -27, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (21, -26, D:1) 2 boomerangs Level 2 of the Dungeon (3, -1, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (6, 5, D:2) a bat corpse (skeletalised by now) (17, 11, D:2) a quokka corpse (skeletalised by now) (21, 4, D:2) a +0 mace (30, 9, D:2) a rat corpse (30, 16, D:2) a quokka corpse (30, 20, D:2) a ball python corpse (36, 6, D:2) a bat corpse (39, -1, D:2) 5 stones (41, 7, D:2) a +0 mace (45, 10, D:2) a +0 great sword (47, -6, D:2) a hobgoblin corpse (48, -8, D:2) a rat corpse (55, -6, D:2) 8 stones