melchor Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, -14, D:1) a quokka corpse (skeletalised by now) (2, 31, D:1) a bat corpse (skeletalised by now) (3, 20, D:1) a +0 dagger a stone (7, 32, D:1) a hobgoblin skeleton (10, -14, D:1) a +0 club (10, 18, D:1) a +0 club 2 stones (13, -3, D:1) a ball python skeleton (23, 1, D:1) a +0 robe (31, 1, D:1) a bat skeleton (36, 18, D:1) a +0 ring mail (38, -15, D:1) a +0 club a goblin skeleton (40, 18, D:1) a quokka skeleton (41, 14, D:1) a +0 short sword (45, 15, D:1) a +0 short sword a frilled lizard skeleton (45, 17, D:1) a +0 short sword 5 stones (48, 14, D:1) a +0 dagger (50, 15, D:1) a +0 short sword (59, 4, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (27, -43, D:2) 2 scrolls of teleportation (38, -42, D:2) a potion of mutation