Dungeon Crawl Stone Soup version 0.34-a0-863-g0d9fc5886c (webtiles) character file. Game seed: 1452981455696490984 28 melchor the Caller (level 3, 24/24 HPs) Began as a Demonspawn Summoner on Sept 29, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:00 (1012 turns). melchor the Caller (Demonspawn Summoner) Turns: 1012, Time: 00:02:00 Health: 24/24 AC: 3 Str: 8 XL: 3 Next: 0% Magic: 1/6 EV: 10 Int: 17 God: Gold: 49 SH: 4 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: large bone plates 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) Jewellery c - a ring of wizardry (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 1% 1 b - Call Imp Summ 36% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 4% 3 Eringya's Surprising Cr Summ 18% N/A 16% 4 Summon Seismosaurus Egg Summ/Erth 10% N/A 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Your touch may inflict minor irresistible damage on your foes. Message History There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You open the door. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is an open door here. You open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. A rat appears in a puff of smoke. Your cerulean imp hits the endoplasm with a -3 spear. The endoplasm dies! A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * No target in view! You swap places. You now have 49 gold pieces (gained 9). You swap places. Key pressed, stopping explore. You swap places. Done exploring. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) You swap places. You swap places. You swap places. Your cerulean imp disappears in a puff of smoke! There is an open door here. Your quokka disappears in a puff of smoke! There is a stone staircase leading down here. You climb downwards. Magic restored. The adder hisses angrily. The endoplasm quivers. Found a scroll labelled PYKI SERUEMM. There is a stone staircase leading up here. There are monsters nearby! The endoplasm freezes you. You are frozen. You climb upwards. There is a stone staircase leading down here. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. You touch the endoplasm. You kill the endoplasm! No target in view! No target in view! There is a stone staircase leading down here. You climb downwards. Your summoned ally is left behind. There is a stone staircase leading up here. HP restored. Key pressed, stopping explore. You open the door. Magic restored. A frilled lizard comes into view. Found a ruby potion. There is an open door here. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. A quokka appears in a puff of smoke. A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your cerulean imp hits the frilled lizard from afar with a -3 spear. The frilled lizard hisses angrily. Your quokka bites the frilled lizard. The frilled lizard dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Large bone plates grow over parts of your arms. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..... .# #.... #.# #.... #.# ##. #..?.###.####... ##.............!. ......5.......... ......rr......... #...@.......# #.#####'###### #.# ..#####.#########. .................. ...####.#......... #.#.#######. .####.......... ........#######.# You could see a friendly cerulean imp (summoned) and 2 friendly quokkas. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A quokka (D:1) A bat (D:1) 5 endoplasms (D:1) 2 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 225 | D:1 | Learned a level 2 spell: Call Imp 1012 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 1012 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1012 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_corners, serial_glass, glass_columns_b, glass_columns_a, minmay_pentomino_s4 D:2: layout_basic, grunt_ministairs_9, minmay_large_rounded_square, minmay_bisected Action || total ---------------------------++------- Attack: Normal || 41 Melee: Whip || 38 Unarmed || 3 Touch || 7 Cast: Summon Small Mamm || 29 Call Imp || 7 Stab: Sleeping || 3 Armour: Robe || 11 Leather armour || 20 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1013 | 990 | 23 | 0 | 715 | 2 | 506.5 | Dungeon | 1013 | 990 | 23 | 0 | 715 | 2 | 506.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts D:2: 24 daAuts