melchor Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, -6, D:1) a +0 robe (5, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -14, D:1) a +0 mace (23, 20, D:1) a jackal skeleton (25, 22, D:1) 5 stones a kobold skeleton (27, -12, D:1) a hobgoblin skeleton (37, 0, D:1) a rimehorn talisman (39, -9, D:1) a +0 sling (39, -7, D:1) a +0 dagger a goblin skeleton (42, 8, D:1) a frilled lizard corpse (skeletalised by now) (43, 2, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (45, 18, D:1) a staff of necromancy (46, 13, D:1) a +0 robe (48, 13, D:1) a +0 club (57, -15, D:1) a quokka corpse (skeletalised by now) (57, -12, D:1) a bat corpse (skeletalised by now) (60, -15, D:1) a rat corpse (skeletalised by now) (62, -13, D:1) a +0 club (64, -2, D:1) a +0 club (66, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 5, D:2) a +0 club a goblin corpse (0, 12, D:2) a ball python corpse (35, 13, D:2) a potion of enlightenment