Dungeon Crawl Stone Soup version 0.34-a0-901-g85a6fcb57f (webtiles) character file. Game seed: 13861233455678465880 9 melchor the Caller (level 2, 13/19 HPs) Began as a Demonspawn Summoner on Oct 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (253 turns). melchor the Caller (Demonspawn Summoner) Turns: 253, Time: 00:00:35 Health: 13/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 15 God: Gold: 10 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You see here 10 gold pieces. Found a shiny diamond ring. The endoplasm quivers. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. Your quokka disappears in a puff of smoke! The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places. Your bat barely misses the endoplasm. The endoplasm misses your bat. Your bat hits the endoplasm. Your bat hits the endoplasm. Your bat barely misses the endoplasm. Your bat hits the endoplasm but does no damage. You see here 10 gold pieces. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. Your bat hits the endoplasm but does no damage. The endoplasm completely misses your bat. You swap places. Your bat hits the endoplasm. x2 The endoplasm dies! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka disappears in a puff of smoke! A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * You swap places. Your bat disappears in a puff of smoke! You swap places. You now have 10 gold pieces. c - a ring of poison resistance c - a ring of poison resistance (worn) Your quokka disappears in a puff of smoke! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A bat appears in a puff of smoke. A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The hobgoblin shouts! Your quokka barely misses the hobgoblin. The hobgoblin hits your quokka. You swap places. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. A ball python comes into view. The hobgoblin hits you. There are monsters nearby! There are monsters nearby! You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. You swap places. The ball python barely misses your quokka. The ball python grabs your quokka. The ball python constricts your quokka. Your quokka bites the ball python. You swap places. The ball python barely misses your quokka. The ball python constricts your quokka. Your quokka barely misses the ball python. The ball python bites your quokka but does no damage. The ball python constricts your quokka. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### #.. #S# #r# #b# #######@###....... #................. #.###.#####....... #.# #.# ∩...... #.# #.# ###....... #.# #.. ......... #.# ### #)∩.....∩ #.# #####rS..# #.# #....b#### You could see a ball python (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) 3 ball pythons (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 251 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 253 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, chequers_avenue Action || total ---------------------------++------- Attack: Normal || 23 Melee: Short sword || 23 Cast: Summon Small Mamm || 14 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 252 | 252 | 0 | 0 | 109 | 1 | 252.0 | Dungeon | 252 | 252 | 0 | 0 | 109 | 1 | 252.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 252 daAuts