Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 7476312995581345919 8 melchor the Caller (level 2, 11/19 HPs) Began as a Demonspawn Summoner on Oct 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (210 turns). melchor the Caller (Demonspawn Summoner) Turns: 210, Time: 00:00:52 Health: 11/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 15 God: Gold: 16 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of enchant armour {unknown} e - a scroll of brand weapon {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Slow Hex 4% N/A 22% 1 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Your bat misses the jackal. The jackal bites your bat. Your bat closely misses the jackal. Your bat hits the jackal. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! The jackal bites your quokka but does no damage. Your quokka barely misses the jackal. The jackal bites your quokka. The jackal bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * You swap places. Your bat hits the jackal but does no damage. The jackal completely misses you. Your bat hits the jackal but does no damage. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. Something closely misses your bat. Something barely misses your bat. Your bat closely misses the jackal. The kobold barely misses you. Your bat hits the jackal but does no damage. The jackal barely misses you. Your bat hits the jackal but does no damage. Your bat hits the jackal. The jackal attacks as it pursues you! The jackal bites you. The kobold throws a stone. The stone hits you. Your bat barely misses the jackal. The jackal attacks as it pursues you! The jackal closely misses you. The kobold completely misses your bat. Your bat hits the jackal but does no damage. The jackal closely misses you. Your bat hits the jackal but does no damage. Your bat hits the jackal. The kobold throws a stone. The stone hits your bat but does no damage. Your bat hits the jackal. The jackal dies! Your bat hits the jackal but does no damage. x2 Your bat misses the kobold. Your bat hits the kobold but does no damage. Your bat hits the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The jackal misses you. Your bat hits the jackal but does no damage. Hit: b) +0 dagger Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 55% to hit) You closely miss the jackal. The jackal is severely wounded. Your bat hits the jackal but does no damage. Your bat closely misses the jackal. The jackal bites you. Your quokka closely misses the jackal. Your bat barely misses the jackal. Hit: b) +0 dagger Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 55% to hit) You closely miss the jackal. The jackal is severely wounded. Your bat barely misses the jackal. Your bat hits the jackal but does no damage. The jackal barely misses you. Your quokka misses the jackal. Your bat hits the jackal but does no damage. Hit: b) +0 dagger Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 55% to hit) You hit the jackal. You kill the jackal! Your bat hits the kobold but does no damage. The kobold closely misses your bat. Hit: b) +0 dagger Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Your bat barely misses the kobold. The kobold misses your bat. Your bat barely misses the kobold. x2; The kobold closely misses your bat. Your bat hits the kobold. The kobold throws a stone. The stone hits your bat. Your bat barely misses the kobold. Your bat hits the kobold. Your bat barely misses the kobold. The kobold throws a stone. The stone closely misses your bat. The stone hits you. Your bat hits the kobold. Your bat hits the kobold. The kobold dies! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# ..... #.##.# #.# #.... #.##.# #.# #.... #.##.#####.###.... #.##.....)...#.... #.##.#####.#...... #.##(# #..###.... #######b##.####.## #.... .......@>..##...# #.... #######r##.......###.... #h##.............. #..#.#####..##.... ##w#.# ###.....## ......: #†..# #....#..#. ....... #..## #.......#. .......########.######....#..#. ...................h.....#...## You could see a dart slug, a jackal (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A jackal (D:1) A quokka (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) 5 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 210 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 210 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 210 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 14 Unarmed || 6 Cast: Summon Small Mamm || 15 Armour: Robe || 14 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 209 | 209 | 0 | 0 | 108 | 1 | 209.0 | Dungeon | 209 | 209 | 0 | 0 | 108 | 1 | 209.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 209 daAuts