Dungeon Crawl Stone Soup version 0.34-a0-976-g34f68e377c (webtiles) character file. Game seed: 13140398143864742516 28 melchor the Caller (level 3, 23/24 HPs) Began as a Demonspawn Summoner on Oct 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:37 (1201 turns). melchor the Caller (Demonspawn Summoner) Turns: 1201, Time: 00:02:37 Health: 23/24 AC: 2 Str: 8 XL: 3 Next: 0% Magic: 3/6 EV: 11 Int: 17 God: Gold: 76 SH: 4 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +++.. f - amulet of the Four Winds {rN+ Will+++ Clar} Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: clarity @: no status effects A: claws 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 spear (weapon) Missiles d - 2 throwing nets {@!f} Armour a - a +0 robe (worn) Jewellery e - an amulet of guardian spirit f - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} (You found it on level 2 of the Dungeon) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of resistance {unknown} j - 2 potions of ambrosia {unknown} k - a potion of moonshine {unknown} l - a potion of berserk rage {unknown} Skills: + Level 0.3 Polearms - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.6 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 9% 3 Eringya's Surprising Cr Summ 17% N/A 28% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 56% 4 Flame Wave Conj/Fire 2% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Your rat completely misses the endoplasm. Your cerulean imp hits the endoplasm from afar with a -3 spear. The endoplasm dies! No target in view! No target in view! No target in view! No target in view! Your rat disappears in a puff of smoke! There is a stone staircase leading down here. Key pressed, stopping explore. Your cerulean imp disappears in a puff of smoke! Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. There is a stone staircase leading up here. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Your cerulean imp hits the ribbon worm with a -3 spear. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The ribbon worm barely misses your cerulean imp. Your cerulean imp hits the ribbon worm but does no damage. Your cerulean imp completely misses the ribbon worm. Your cerulean imp hits the ribbon worm but does no damage. Your quokka bites the ribbon worm. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your cerulean imp barely misses the ribbon worm. Your quokka bites the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Your quokka bites the ribbon worm. Your cerulean imp barely misses the ribbon worm. Your bat barely misses the ribbon worm. Your quokka bites the ribbon worm. Your bat barely misses the ribbon worm. The ribbon worm misses your bat. Your cerulean imp barely misses the ribbon worm. Your quokka barely misses the ribbon worm. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a ribbon worm (heavily wounded, ally target, 79% to hit) You reach to attack! You barely miss the ribbon worm. The ribbon worm is heavily wounded. Your bat hits the ribbon worm but does no damage. Your cerulean imp hits the ribbon worm with a -3 spear. The ribbon worm closely misses your bat. Your quokka barely misses the ribbon worm. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a ribbon worm (heavily wounded, not watching you, ally target, 79% to hit) You reach to attack! You barely miss the ribbon worm. The ribbon worm is heavily wounded. Your bat hits the ribbon worm. Your cerulean imp hits the ribbon worm but does no damage. Your quokka bites the ribbon worm. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a ribbon worm (severely wounded, ally target, 79% to hit) You hit the ribbon worm. The ribbon worm is almost dead. Your bat hits the ribbon worm. Your quokka bites the ribbon worm. Your cerulean imp hits the ribbon worm from afar with a -3 spear. The ribbon worm dies! You swap places. There is an open door here. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The bat hits you. You reach to attack! You hit the bat. You kill the bat! The hobgoblin shouts! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ...######## #.........# #......g..# #.....b...# #.........# #..@......# ##r######## #.################# #.#<............... #.................. #..################ #>......# # #######..# # ## You could see a hobgoblin (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) 2 bats A goblin (D:1) A kobold (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 3 hobgoblins (D:1) A jackal (D:1) A ball python (D:1) 2 bats (D:2) 4 frilled lizards 2 goblins (D:1) 2 rats 19 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 153 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 156 | D:1 | Learned a level 2 spell: Call Imp 558 | D:1 | Found a faded altar of an unknown god. 686 | D:2 | Found the amulet of the Four Winds {rN+ Will+++ Clar} 692 | D:2 | Got the amulet of the Four Winds {rN+ Will+++ Clar} 1201 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1201 | D:2 | Reached XP level 3. HP: 23/24 MP: 3/6 1201 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring, chequers_ecumenical_altar_simple D:2: layout_basic, kennysheep_generic_room_2 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Dagger || 6 Spear || 35 Cast: Summon Small Mamm || 29 Call Imp || 13 Armour: Robe || 28 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1203 | 1177 | 26 | 0 | 926 | 2 | 601.5 | Dungeon | 1203 | 1177 | 26 | 0 | 926 | 2 | 601.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 651 daAuts D:2: 552 daAuts