Dungeon Crawl Stone Soup version 0.34-a0-1030-g9c79c924ce (webtiles) character file. Game seed: 13544532918040063481 8 melchor the Caller (level 2, 13/19 HPs) Began as a Demonspawn Summoner on Oct 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:44 (192 turns). melchor the Caller (Demonspawn Summoner) Turns: 192, Time: 00:00:44 Health: 13/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 15 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions g - 2 potions of magic d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Kiss of Death Conj/Necr 4% 2d5 22% 1 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History The endoplasm is almost dead. The endoplasm jiggles. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places. The endoplasm barely misses your rat. Your rat bites the endoplasm but does no damage. Your rat disappears in a puff of smoke! You see here a staff of alchemy. You see here a +0 whip. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. Nothing appears to happen. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You swap places. The endoplasm closely misses your rat. Your rat bites the endoplasm. The endoplasm dies! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * You swap places. You see here a +0 whip. You see here a staff of alchemy. You now have 30 gold pieces (gained 11). Key pressed, stopping explore. Found a club. Your rat disappears in a puff of smoke! Your bat disappears in a puff of smoke! g - 2 potions of magic (gained 1) You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. HP restored. Found a hand axe. A goblin and an endoplasm come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! The endoplasm quivers. A rat appears in a puff of smoke. A quokka appears in a puff of smoke. Found 18 gold pieces. Your rat bites the endoplasm. You hit the endoplasm. The endoplasm is moderately wounded. The goblin shouts! A bat comes into view. The endoplasm freezes you. You are frozen. Your rat bites the endoplasm. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. Your rat bites the endoplasm. You hit the endoplasm. You kill the endoplasm! Your quokka closely misses the goblin. Your rat bites the bat. You barely miss the bat. The bat is severely wounded. The bat hits you but does no damage. Your quokka barely misses the goblin. A bat comes into view. Found a stone staircase leading down. The bat barely misses you. The bat closely misses your rat. The goblin barely misses you. Your quokka barely misses the goblin. Your rat closely misses the bat. You closely miss the bat. The bat is severely wounded. The bat hits you. The bat closely misses your quokka. The goblin barely misses you. Your quokka bites the goblin. You hit the bat. You kill the bat! Your quokka bites the goblin. The goblin dies! The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you. You swap places. The bat barely misses you. You swap places. The bat completely misses you. The bat hits your rat. Your quokka bites the bat. Your rat bites the bat. You barely miss the bat. The bat is severely wounded. The bat hits you. The bat barely misses your quokka. You completely miss the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat but do no damage. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. Your rat bites the bat. The bat dies! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......... ##.......... #. ........... #.###.......... #.............. #............# #.....†r...# #.....r@...## >...).......# #.....†.....# #$....).....# ............###### .................. ###..#...#..####. #...#.#......#.# #..##.##..##.#.# You could see a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures 2 endoplasms (D:1) 2 bats (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 192 | D:1 | Discovered your monstrous ancestry. 192 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 192 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/5 192 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 20 Cast: Summon Small Mamm || 9 Stab: Sleeping || 1 Armour: Robe || 12 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 191 | 191 | 0 | 0 | 113 | 1 | 191.0 | Dungeon | 191 | 191 | 0 | 0 | 113 | 1 | 191.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 191 daAuts