melchor Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (5, -2, D:1) a +0 club a +0 club a goblin skeleton a kobold skeleton (9, -1, D:1) a +0 club (11, 9, D:1) a ball python corpse (skeletalised by now) (14, 11, D:1) the rimehorn talisman of the Fortifying Gods {rN+ Int+3} [rimehorn talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (16, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 15, D:1) a frilled lizard corpse (skeletalised by now) (16, 18, D:1) a +0 leather armour (22, 2, D:1) a +0 chain mail (32, 13, D:1) a +0 dagger 7 stones (37, 32, D:1) an inkwell talisman (40, -2, D:1) a +0 short sword (40, 10, D:1) a bat skeleton (40, 12, D:1) 5 stones a kobold skeleton (42, 20, D:1) a quokka skeleton (44, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 28, D:1) a +0 robe (52, 8, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (55, 1, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 7, D:2) a +0 club (1, -8, D:2) an adder corpse (8, 7, D:2) a +0 robe (18, 18, D:2) a +0 dagger (21, 11, D:2) a hobgoblin corpse