Dungeon Crawl Stone Soup version 0.34-a0-1723-gdd6e265509 (webtiles) character file. Game seed: 9927101234471222507 20 melchor the Caller (level 2, 10/19 HPs) Began as a Demonspawn Summoner on Dec 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:49 (463 turns). melchor the Caller (Demonspawn Summoner) Turns: 463, Time: 00:01:49 Health: 10/19 AC: 2 Str: 8 XL: 2 Next: 58% Magic: 4/5 EV: 11 Int: 15 God: Gold: 0 SH: 4 Dex: 13 Spells: 2/5 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection Scrolls c - a scroll of teleportation {unknown} d - a scroll of immolation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of silence {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 b - Call Imp Summ 30% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 22% 1 Jinxbite Hex 2% 2d2 32% 2 Sublimation of Blood Necr 1% N/A 32% 2 Call Canine Familiar Summ 15% N/A 10% 3 Eringya's Surprising Cr Summ 15% N/A 32% 4 Frozen Ramparts Ice 2% 1d1 54% 3 Hailstorm Conj/Ice 1% 3d5 54% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your bat hits the endoplasm. The endoplasm misses your rat. Your rat bites the endoplasm. Your bat hits the endoplasm. The endoplasm dies! You swap places with your bat. You swap places with your rat. Your rat disappears in a puff of smoke! Your bat disappears in a puff of smoke! You encounter a quokka. Found a stone staircase leading down. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka appears in a puff of smoke. The quokka misses you. You closely miss the quokka. The quokka bites you. A rat appears in a puff of smoke. The quokka barely misses you. The quokka closely misses you. You hit the quokka but do no damage. Your quokka closely misses the quokka. You block the quokka's attack. Your quokka barely misses the quokka. You hit the quokka but do no damage. Your quokka closely misses the quokka. The quokka misses you. The quokka closely misses you. You closely miss the quokka. Your quokka misses the quokka. The quokka bites you but does no damage. You hit the quokka. The quokka is moderately wounded. Your rat closely misses the quokka. Your quokka bites the quokka. The quokka dies! No target in view! No target in view! No target in view! No target in view! You swap places with your quokka. You encounter a hobgoblin. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Your quokka disappears in a puff of smoke! A rat appears in a puff of smoke. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places with your rat. Your rat closely misses the hobgoblin. Your rat bites the hobgoblin but does no damage. The hobgoblin hits your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your rat closely misses the hobgoblin. Your rat bites the hobgoblin. The hobgoblin attacks as it pursues you! You block the hobgoblin's attack. The hobgoblin attacks as it pursues you! The hobgoblin misses you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The hobgoblin barely misses you. Your rat bites the hobgoblin. The hobgoblin dies! You swap places with your quokka. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #≈≈~~~...~~~≈≈##..#.#### #.# #≈≈≈~~~~~~~≈≈≈##..#.###########.# #≈≈≈≈≈~~~~~≈≈≈##..#.............# #≈≈≈≈~≈~≈≈≈≈≈≈##..#.............# #≈≈≈≈≈≈≈≈≈≈≈≈≈##..#.##########.## #################.#.# #.# .. ..........# ### #.#############.###### #............r@........ #......###...r.######## ##.###.##..##### # #.##....# #..#.##.# ##...# .# ##.># # #### You could see a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 180 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 463 | D:1 | Learned a level 2 spell: Call Imp 463 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 5 Club || 30 Cast: Summon Small Mamm || 26 Armour: Robe || 41 Dodge: Dodged || 42 Block: Other || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 478 | 478 | 0 | 0 | 238 | 1 | 478.0 | Dungeon | 478 | 478 | 0 | 0 | 238 | 1 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 478 daAuts DLua errors: