Dungeon Crawl Stone Soup version 0.34-a0-2015-ge9291b7dbb (webtiles) character file. Game seed: 14555843224719954071 9 melchor the Caller (level 2, 5/19 HPs) Began as a Demonspawn Summoner on Jan 15, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (226 turns). melchor the Caller (Demonspawn Summoner) Turns: 226, Time: 00:00:51 Health: 5/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 15 God: Gold: 9 SH: 0 Dex: 13 Spells: 4/5 levels left rFire + . . (50%) b - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +0 war axe (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire (worn) Scrolls c - a scroll of summoning {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The hobgoblin hits your rat with a +0 hand axe! Your rat dies! Your rat's corpse disappears in a puff of smoke! Your quokka closely misses the hobgoblin. The hobgoblin closely misses you. The hobgoblin completely misses your quokka. You completely miss the hobgoblin. Your quokka bites the hobgoblin but does no damage. The hobgoblin completely misses you. The hobgoblin hits your quokka with a +0 hand axe. Your quokka misses the hobgoblin. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The hobgoblin hits your quokka with a +0 hand axe. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The hobgoblin hits you with a +0 hand axe. You slash the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 hand axe; a +0 leather armour; a hobgoblin corpse Found a sling. You encounter a hobgoblin. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. The hobgoblin barely misses you. A quokka appears in a puff of smoke. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You swap places with your quokka. The hobgoblin closely misses your quokka. Your quokka bites the hobgoblin but does no damage. Your quokka barely misses the hobgoblin. The hobgoblin barely misses your quokka. You encounter a quokka. Your quokka bites the hobgoblin. The hobgoblin barely misses your quokka. The butterfly leaves your sight. Your quokka barely misses the hobgoblin. The hobgoblin closely misses your quokka. Your quokka completely misses the hobgoblin. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. The hobgoblin barely misses your quokka. Your quokka bites the hobgoblin but does no damage. The hobgoblin hits your quokka. Your quokka completely misses the hobgoblin. Your bat closely misses the quokka. Your bat barely misses the quokka. Your quokka bites the hobgoblin. The hobgoblin hits your quokka but does no damage. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka disappears in a puff of smoke! A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your bat completely misses the quokka. You encounter a ball python. Your bat closely misses the quokka. The quokka closely misses you. Your bat closely misses the quokka. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Your bat hits the quokka. You slash the hobgoblin! You kill the hobgoblin! You hit the quokka but do no damage. Your bat hits the quokka but does no damage. Your quokka misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * Your bat closely misses the quokka. Your quokka bites the quokka but does no damage. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.P.#.#P.b#......#### #######.#b###........... ........#P#..........^.. #####.#P###...+######. #P..#.#..P#..)#≈≈≈≈≈#. ##P.#.#..##.).#≈....#. ##.#.#.###...#≈....#. . ###†#####...#≈....#. .. #..@...#....######'. ..#.#..r..###..........# ......rb...)......##.... ..)..S......#...####.### ...#........†..## #.# ####............# #.# #..#.#....#.... #.# #..#......#.#.....# ....#............... You could see a quokka (ally target), a ball python, a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A goblin (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A goblin (D:1) 2 kobolds (D:1) 4 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 226 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 226 | D:1 | Reached XP level 2. HP: 5/19 MP: 1/5 226 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corridor_1, aquarium_window_2, aquarium_window_fake, aquarium_view_2a, aquarium_view_2d, aquarium_balcony_3a, aquarium_pool_side, chequers_serial_rivers_room_a Action || total ---------------------------++------- Attack: Normal || 15 Melee: War axe || 11 Unarmed || 5 Cast: Summon Small Mamm || 14 Armour: Robe || 20 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 230 | 230 | 0 | 0 | 112 | 1 | 230.0 | Dungeon | 230 | 230 | 0 | 0 | 112 | 1 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 230 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+