Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 5434461962300863722 8 melchor the Caller (level 2, 19/19 HPs) Began as a Demonspawn Summoner on Jan 28, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (845 turns). melchor the Caller (Demonspawn Summoner) Turns: 845, Time: 00:00:51 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 46 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of mutation {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Stone Arrow Conj/Erth 2% 3d7 54% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History There is an open door here. You see here a +0 dagger. Key pressed, stopping explore. You open the door. There is an open door here. You encounter a rat. Found 5 gold pieces. The rat squeaks loudly. The rat twitches its whiskers. A rat is nearby! A rat is nearby! A rat is nearby! The rat bites you. You see here an emerald potion. A bat appears in a puff of smoke. The rat bites you but does no damage. A bat appears in a puff of smoke. Your bat closely misses the rat. The rat misses you. Your bat barely misses the rat. You hit the rat. The rat is severely wounded. Your bat hits the rat but does no damage. Your bat barely misses the rat. The rat bites you. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! j - an emerald potion You swap places with your bat. Found a spear. You now have 46 gold pieces (gained 5). You pick up a parchment of Conjure Ball Lightning and begin reading... You add the spell Conjure Ball Lightning to your library. You swap places with your bat. Your bat disappears in a puff of smoke! h - a scroll labelled IRRUTI OSMADEJ Your bat disappears in a puff of smoke! Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You see here a rat corpse. There is an open door here. Key pressed, stopping explore. Unknown command. Search for what [? for help]? pole You see here a +0 spear. You unwield your +0 dagger. c - a +0 spear (weapon) Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is a stone staircase leading down here. You encounter a jackal. A jackal is nearby! A jackal is nearby! A jackal is nearby! A rat appears in a puff of smoke. A bat appears in a puff of smoke. You encounter a jackal. You see here a yellow potion. Your bat hits the jackal. The jackal barks! The jackal barely misses your bat. Your bat barely misses the jackal. The jackal closely misses your bat. Your bat hits the jackal but does no damage. The jackal barks! You hear a bark! Okay, then. Found a stone staircase leading down. You hear a bark! Your bat barely misses the jackal. Your bat hits the jackal but does no damage. The jackal barely misses your bat. You encounter a jackal. The jackal barely misses your bat. Your bat hits the jackal but does no damage. You reach to attack! You barely miss the jackal. The jackal is heavily wounded. Your bat barely misses the jackal. Your bat hits the jackal. The jackal bites your bat. The jackal completely misses your bat. Your bat hits the jackal but does no damage. The jackal closely misses your bat. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You encounter a jackal. You reach to attack! You hit the jackal. The jackal is severely wounded. You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal bites your rat. Your rat misses the jackal. The jackal barely misses you. The jackal barely misses your rat. You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #.# #####.## #. #.# #.# #.###.# ###.# #...... ##.#.## ####....##########.....# +......h....>........#.. ###...h########.#.....# #.....r.# #.##.#### #.####@.# ####.#### # #†h# #.......# ...# #..)....# >##.# #.......# #. .# #.......# . .# #.......## ## ## #........# #........# ##.##.##.# You could see 3 jackals and a friendly rat (summoned). Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) A goblin (D:1) 3 rats (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Encountered a draconian 2 | D:1 | Encountered an octopode 4 | D:1 | Encountered a barachi 4 | D:1 | Encountered a formicid 6 | D:1 | Encountered a dwarf 8 | D:1 | Encountered a minotaur 8 | D:1 | Encountered an elf 10 | D:1 | Encountered a tengu 12 | D:1 | Encountered a demigod 12 | D:1 | Encountered a demonspawn 14 | D:1 | Encountered a spriggan 14 | D:1 | Encountered a human 16 | D:1 | Encountered a revenant 18 | D:1 | Encountered a naga 18 | D:1 | Encountered a felid 20 | D:1 | Encountered an armataur 22 | D:1 | Encountered a djinni 22 | D:1 | Encountered a merfolk 24 | D:1 | Encountered a vine stalker 24 | D:1 | Encountered an oni 26 | D:1 | Encountered a troll 28 | D:1 | Encountered a gargoyle 845 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 845 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 845 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_corners, hangedman_decor_growths Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 6 Dagger || 4 Spear || 3 Cast: Summon Small Mamm || 17 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 844 | 775 | 69 | 0 | 690 | 1 | 844.0 | Dungeon | 844 | 775 | 69 | 0 | 690 | 1 | 844.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 844 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+