melchor Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (16, 9, D:1) a rat corpse (skeletalised by now) (16, 10, D:1) a quokka corpse (skeletalised by now) (17, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, 11, D:1) a +0 dagger (32, 15, D:1) a +2 dagger of speed a goblin corpse (skeletalised by now) (37, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, 18, D:1) a hobgoblin corpse (skeletalised by now) (37, 21, D:1) a +0 dagger (37, 25, D:1) a +0 robe (38, 9, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (39, 19, D:1) a +0 ring mail (48, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (19, 11, D:2) a jackal corpse (19, 12, D:2) a jackal corpse (21, 32, D:2) a +0 robe (43, -9, D:2) a quokka skeleton (45, 23, D:2) a +0 dagger (46, -10, D:2) a +0 leather armour (48, 4, D:2) a bat skeleton (49, -5, D:2) 2 poisoned darts (49, 6, D:2) a +0 whip a kobold skeleton (49, 12, D:2) a +0 pair of gloves (49, 22, D:2) a +0 sling (51, 8, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 2 potions of mutation (39, -27, D:3) a +0 sling