melchor Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (10, 4, D:1) a +0 club (10, 9, D:1) a +0 club (12, 10, D:1) a ball python skeleton (12, 11, D:1) a quokka skeleton (13, 8, D:1) a parchment of Summon Seismosaurus Egg (13, 9, D:1) a frilled lizard skeleton (21, -1, D:1) a hobgoblin corpse (skeletalised by now) (23, -3, D:1) 3 boomerangs (29, 8, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (30, 36, D:1) a frilled lizard skeleton (38, 33, D:1) a +0 short sword a kobold skeleton (38, 35, D:1) a frilled lizard skeleton (45, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, 9, D:1) a +0 dagger (47, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the alchemy staff of Bodily Humours {rPois rC++ Int-4 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (5, -8, D:2) 3 gold pieces (45, 16, D:2) a +0 club a +0 robe the human skeleton of Jessica (49, 26, D:2) a gecko talisman (50, 35, D:2) a quokka skeleton (57, 24, D:2) a quokka corpse (skeletalised by now) (57, 31, D:2) a +0 scale mail (57, 32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (62, 26, D:2) a +0 dagger