Dungeon Crawl Stone Soup version 0.35-a0-1351-g353b7fdae5 (webtiles) character file. Game seed: 15670069687232973189 9 melchor the Caller (level 2, 16/19 HPs) Began as a Demonspawn Summoner on Oct 31, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (229 turns). melchor the Caller (Demonspawn Summoner) Turns: 229, Time: 00:00:48 Health: 16/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sturdy frame 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Grave Claw Necr 2% 2d7 32% 2 Eringya's Surprising Cr Summ 14% N/A 34% 4 Fugue of the Fallen Necr 1% N/A 54% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15)* *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History The jackal closely misses you. You swap places with your rat. The jackal misses your rat. Your rat bites the jackal. You swap places with your bat. The jackal bites your rat. Your rat barely misses the jackal. The ball python hisses angrily. The jackal bites your rat but does no damage. The jackal barely misses your rat. Your rat bites the jackal. The jackal dies! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The jackal closely misses your rat. Your rat barely misses the jackal. The jackal bites your rat but does no damage. Your rat bites the jackal. You swap places with your bat. The jackal barely misses your rat. The ball python bites your rat but does no damage. The ball python barely misses your rat. Your rat misses the ball python. The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your bat hits the ball python. The jackal bites your bat but does no damage. Your bat hits the jackal. x2; The jackal bites your bat. Your bat hits the jackal but does no damage. Your bat closely misses the jackal. The quokka barely misses your bat. Your bat hits the jackal but does no damage. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your bat hits the quokka but does no damage. Your bat hits the jackal but does no damage. Your rat bites the ball python. You hit the ball python. You kill the ball python! Your bat closely misses the jackal. The jackal bites your bat. The quokka closely misses your bat. Your rat barely misses the jackal. You closely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. Your bat closely misses the jackal. Your rat misses the jackal. The jackal closely misses your bat. The jackal misses you. You hit the jackal. The jackal is heavily wounded. Your bat hits the jackal. The quokka barely misses your rat. The jackal closely misses you. Your rat bites the jackal. The quokka barely misses your rat. You hit the jackal. You kill the jackal! Your bat closely misses the quokka. Your bat barely misses the kobold. Your rat bites the quokka. x2; The jackal bites you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your rat disappears in a puff of smoke! A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your bat disappears in a puff of smoke! The jackal closely misses you. The jackal attacks as it pursues you! The jackal misses you. Hit: b) +0 club Press: ? - help, Dir - move target Aim: a jackal (lightly wounded, ally target, 50% to hit) You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. Your quokka bites the jackal. Hit: b) +0 club Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 50% to hit) You miss the jackal. The jackal is severely wounded. The jackal closely misses you. Your quokka barely misses the jackal. The jackal bites you but does no damage. Your quokka bites the jackal but does no damage. Hit: b) +0 club Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 50% to hit) You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. Your quokka closely misses the jackal. The jackal bites you but does no damage. Hit: b) +0 club Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, ally target, 50% to hit) You barely miss the jackal. The jackal is heavily wounded. Your quokka bites the jackal. The jackal dies! Your quokka bites the kobold. The kobold dies! You have reached level 2! Your demonic ancestry asserts itself... You feel less encumbered by your armour. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #........# ##........# #.........# #....###### #....# #....# ##r### #######)# ......r@######### ................## #######..........# #..........# #..........# #..........# #..........# #..........# # #####......########### You could see a quokka (r) and a friendly quokka (summoned) (r). Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) A goblin (D:1) 2 kobolds (D:1) 5 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D:1 | You fall into a shaft and drop 1 floor! 229 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 229 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 229 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic D:2: layout_rooms, angelslayer_ecumenical_altar_simple_liquid, chequers_serial_rivers_marsh Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.2 Summonings | 4 | 4.3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Club || 19 Unarmed || 1 Cast: Summon Small Mamm || 12 Armour: Robe || 22 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 235 | 235 | 0 | 0 | 135 | 2 | 117.5 | Dungeon | 235 | 235 | 0 | 0 | 135 | 2 | 117.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 217 daAuts D:2: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+