Seeded DCSS version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 25023 (custom seed) 40 melchor the Caller (level 3, 24/24 HPs) Began as a Demonspawn Summoner on Nov 4, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:37 (1009 turns). melchor the Caller (Demonspawn Summoner) Turns: 1009, Time: 00:03:37 Health: 24/24 AC: 7 Str: 8 XL: 3 Next: 28% Magic: 3/6 EV: 15 Int: 17 God: Gold: 116 SH: 4 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) f - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of guardian spirit Stlth ++ d - +4 ring of protection HPRegen 0.24/turn e - +5 ring of evasion MPRegen 0.10/turn %: guardian spirit @: no status effects A: condensation shield, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 spear (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Jewellery b - an amulet of guardian spirit (worn) d - a +4 ring of protection (worn) e - a +5 ring of evasion (worn) h - a ring of poison resistance Scrolls c - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} l - a potion of mutation {unknown} Skills: + Level 0.5 Polearms - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 3% 1 b - Call Imp Summ 36% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 12% 3 Eringya's Surprising Cr Summ 18% N/A 36% 4 Lesser Beckoning Tloc 4% N/A 38% 2 Summon Seismosaurus Egg Summ/Erth 10% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse adjacent enemies. Message History A rat is nearby! Unknown command. A rat is nearby! A rat is nearby! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "Let's raise havoc!" Malevolent energies surge around you. A rat appears in a puff of smoke. Malevolent energies surge around you. The rat squeaks loudly. Your cerulean imp hits the rat with a -3 spear. The rat dies! No target in view! No target in view! You swap places with your cerulean imp. Found a stone staircase leading up. You swap places with your cerulean imp. You encounter a frilled lizard. Found 14 gold pieces. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! The frilled lizard hisses angrily. You see here 14 gold pieces. You reach to attack! You miss the frilled lizard. Your cerulean imp disappears in a puff of smoke! You barely miss the frilled lizard. Your rat disappears in a puff of smoke! The frilled lizard bites you but does no damage. You closely miss the frilled lizard. You block the frilled lizard's attack. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 116 gold pieces (gained 14). Found an escape hatch in the floor. There is an escape hatch in the floor here. There is an escape hatch in the floor here. Key pressed, stopping explore. You encounter an adder. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Malevolent energies surge around you. The adder bites your cerulean imp but does no damage. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. Nothing appears to happen. The adder completely misses your cerulean imp. Your cerulean imp hits the adder with a -3 spear. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. Malevolent energies surge around you. * * * LOW MAGIC WARNING * * * The adder bites your cerulean imp. Your cerulean imp hits the adder but does no damage. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. Malevolent energies surge around you. * * * LOW MAGIC WARNING * * * The adder barely misses your cerulean imp. x2 Your cerulean imp barely misses the adder. The adder barely misses your cerulean imp. Your cerulean imp closely misses the adder. You reach to attack! You closely miss the adder. The adder is heavily wounded. The adder misses your cerulean imp. Your cerulean imp misses the adder. You reach to attack! You hit the adder. The adder is heavily wounded. The adder bites your cerulean imp. The adder closely misses your cerulean imp. Your cerulean imp misses the adder. You fail to reach past your cerulean imp. The adder misses your cerulean imp. Your cerulean imp hits the adder with a -3 spear. You fail to reach past your cerulean imp. The adder completely misses your cerulean imp. Your cerulean imp hits the adder but does no damage. The adder closely misses your cerulean imp. You reach to attack! You hit the adder. The adder is severely wounded. Your cerulean imp hits the adder with a -3 spear. The adder dies! Your magical contamination has completely faded away. You swap places with your cerulean imp. You swap places with your cerulean imp. Found a club. You swap places with your cerulean imp. You encounter an endoplasm. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣.♣ ♣.♣ # ♣.♣ .# # ♣.♣ ... ##. ♣.♣ .... . ###..###♣.♣##..... #.##....)..r.5...j... ..... ###.r..@# #.....#...##### ### ......†..## ###.♣ ♣♣♣♣♣.##.#### ###...♣ .. #....## #####...##♣ ♣♣ ####..#######....>### ##.........##### #.#.############ #.#............# You could see an endoplasm (asleep, ally target) (j), a friendly cerulean imp (summoned) (5) and 2 friendly quokkas (r). Vanquished Creatures 2 hobgoblins (D:1) A frilled lizard (D:2) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:2) A ball python (D:1) A bat (D:1) 6 goblins (D:1) A kobold (D:1) 3 rats 18 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 383 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 383 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 386 | D:1 | Learned a level 2 spell: Call Imp 393 | D:1 | Found Soyqead's Book Boutique. 823 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 823 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1009 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_shops, shop_statue, nicolae_grassy_gnolls D:2: layout_rooms, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_straight_3, infiniplex_forest_straight_5, infiniplex_forest_straight_4, infiniplex_forest_straight_2, minmay_misc_feat_ornament, st_stairs_6, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.5 Summonings | 4 | 4.7 Polearms | | 0.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 39 Melee: Unarmed || 12 Club || 15 Spear || 12 Cast: Summon Small Mamm || 34 Call Imp || 7 Stab: Paralysed || 1 Armour: Robe || 36 Leather armour || 1 Dodge: Dodged || 25 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1014 | 953 | 61 | 62 | 561 | 2 | 507.0 | Dungeon | 1014 | 953 | 61 | 62 | 561 | 2 | 507.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 809 daAuts D:2: 204 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+