Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 3759870495547250622 5 melchor the Grave Robber (level 1, 0/14 HPs) Began as a Revenant Necromancer on Nov 4, 2026. Slain by a gnoll ... wielding a +0 whip (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (272 turns). melchor the Grave Robber (Revenant Necromancer) Turns: 272, Time: 00:02:12 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 57% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: undead, claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of immolation {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 12% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History A ball python is nearby! A ball python is nearby! The ball python resists with significant effort. You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. You hit the ball python but do no damage. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! No target in view! You see here a ball python corpse. Found a mace. Magic restored. Key pressed, stopping explore. Found a stone staircase leading down. Found Jyenuet's Antique Weapon Boutique. You open the door. There is an open door here. There is a stone staircase leading down here. Key pressed, stopping explore. There is an entrance to Jyenuet's Antique Weapon Boutique here. You open the door. There is an open door here. There is an open door here. There is an entrance to Jyenuet's Antique Weapon Boutique here. There is a stone staircase leading down here. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. d - 2 scrolls labelled MUCZIPHYTIPHU (gained 1) There is an abandoned shop here. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a gnoll. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! You see here 15 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. Key pressed, stopping explore. A gnoll comes into view. The gnoll shouts! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll resists with significant effort. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Press: ? - help, v - describe, . - travel The floor. Unknown command. You barely miss the gnoll. The gnoll hits you with a +0 whip. Your soul wisp closely misses the gnoll. You hit the gnoll but do no damage. The gnoll barely misses you. Your soul wisp touches the gnoll. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. Your soul wisp barely misses the gnoll. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the gnoll but does no damage. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the gnoll. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. Your soul wisp barely misses the gnoll. You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Your soul wisp barely misses the gnoll. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the gnoll. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... ..∩###.# #.....# ..## #.# #.....#### ..## #.# #........# ..∩# #.# #..#####.# ..∩###.# #..#### # ..##...# #.....# ..###### ##W##.# ..## #ğ##.##.# ÷.∩# #@......# #∩.# #.##.#### #### #.# # ####.# #....# ########..##### ~..~.~~~~~....# ≈.≈≈≈≈≈.≈≈≈≈≈~# ≈.≈♣♣♣≈.≈♣♣♣≈.# You could see a gnoll (weak, ally target, soul-splintered) (ğ) and a friendly soul wisp (summoned) (W). Vanquished Creatures A quokka (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) An endoplasm (D:1) 2 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 124 | D:1 | Found Jyenuet's Antique Weapon Boutique. 272 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_corners, serial_shops, nicolae_shop_hallway_stairs, ebering_ecumenical_altar_mist, kennysheep_boxes Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 2 | 2.1 Spellcasting | 2 | 2.1 Necromancy | 4 | 4.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 32 Cast: Soul Splinter || 5 Armour: Robe || 23 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 273 | 273 | 0 | 25 | 150 | 1 | 273.0 | Dungeon | 273 | 273 | 0 | 25 | 150 | 1 | 273.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 273 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+