merton Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, -1, D:1) a +0 leather armour (8, 38, D:1) a +0 dagger a goblin skeleton (9, 38, D:1) a rat skeleton (10, 1, D:1) a +0 short sword (10, 42, D:1) a +0 club (17, 26, D:1) a +0 short sword (20, 6, D:1) 4 stones (23, -5, D:1) a +0 plate armour (32, -2, D:1) a +0 hand axe (41, 0, D:1) a bat skeleton (43, 13, D:1) a blade talisman (44, -3, D:1) a bat skeleton (50, -7, D:1) a +0 robe (50, 8, D:1) a frilled lizard corpse (skeletalised by now) (50, 16, D:1) a rat corpse (skeletalised by now) (57, 16, D:1) a +0 sling Level 2 of the Dungeon (17, -1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 0, D:2) a hobgoblin corpse (skeletalised by now) (20, 3, D:2) a +0 club (22, 13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, -4, D:2) an adder corpse (skeletalised by now) (37, 18, D:2) a +0 dagger a kobold corpse (skeletalised by now) (40, 15, D:2) a +0 short sword (44, 28, D:2) a +0 club (51, -4, D:2) a spore talisman Level 3 of the Dungeon [Shop] Nyah's Antique Armour Boutique a +0 robe of positive energy (137 gold) a scarf of harm (252 gold) the +0 leather armour of the Other World {Harm Int+3} (428 gold) Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (25 gold) a +0 robe (25 gold) a +0 robe (25 gold) a +2 pair of gloves (462 gold) a +0 tower shield of positive energy (336 gold) a +0 robe (25 gold) a +2 leather armour of fire resistance (532 gold) a +2 ring mail of fire resistance (588 gold) [Shop] Vihoredd's Distillery a potion of berserk rage (unknown) (50 gold) a potion of haste (100 gold) a potion of curing (30 gold) a potion of might (40 gold) a potion of curing (30 gold) a potion of magic (80 gold) [Shop] Limn's Weapon Shoppe a +0 flail (35 gold) a +0 flail (35 gold) a throwing net (30 gold) the +11 hand cannon of Misconduct {elec, rPois Str+2} (1250 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 whip (25 gold) a +0 dagger (20 gold) 3 large rocks (45 gold) a +0 long sword (35 gold) [Shop] Sonlonush's Book Shoppe a parchment of Soul Splinter (48 gold) a parchment of Construct Spike Launcher (69 gold) a parchment of Magic Dart (48 gold) a parchment of Maxwell's Portable Piledriver (105 gold) a parchment of Swiftness (105 gold) a parchment of Irradiate (220 gold) a parchment of Orb of Destruction (393 gold) a parchment of Flame Wave (156 gold) a manual of Long Blades (960 gold) a parchment of Kiss of Death (48 gold) a parchment of Borgnjor's Revivification (501 gold) a parchment of Ignite Poison (156 gold) a parchment of Scorch (69 gold) [Shop] Yniaqiuk's Antique Armour Emporium a +0 scale mail (124 gold) a +0 robe (27 gold) a +0 robe (27 gold) the +0 helmet of Yesterday {Light, Rampage rC+} (728 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. It cannot be enchanted further. a +0 leather armour (62 gold) an orb of guile (806 gold) a +0 robe (27 gold) (0, 0, D:3) a ball python skeleton (3, 20, D:3) a quokka skeleton (5, -2, D:3) a +0 ring mail (6, 20, D:3) a rat skeleton (18, 4, D:3) a +0 quarterstaff (18, 7, D:3) a riddle talisman (22, -4, D:3) a jackal skeleton (23, -4, D:3) a jackal skeleton (35, -18, D:3) a +0 club (38, -9, D:3) a +0 club (47, -8, D:3) a +1 trident of freezing Level 4 of the Dungeon