merton Level 1 of the Dungeon (3, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -25, D:1) a hobgoblin corpse (skeletalised by now) (8, 7, D:1) a +0 pair of gloves (20, -20, D:1) a bat skeleton (28, -15, D:1) a quokka skeleton (35, -16, D:1) a +0 club a goblin skeleton (43, -35, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (54, -28, D:1) a +0 whip 4 stones (56, -26, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (2, 4, D:2) a poisoned dart (3, 5, D:2) 3 poisoned darts (3, 6, D:2) a +0 whip (36, 2, D:2) a +0 robe (47, 37, D:2) a +0 dagger (47, 39, D:2) a +0 club (51, 31, D:2) a maw talisman (53, 21, D:2) the +0 ring mail of Omission {Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (56, -8, D:2) a hobgoblin corpse (skeletalised by now) (60, -11, D:2) a +0 leather armour