Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16200093680064548337 25 merton the Gusty (level 3, -3/19 HPs) Began as a Tengu Air Elementalist on July 28, 2026. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:04 (748 turns). merton the Gusty (Tengu Air Elementalist) Turns: 748, Time: 00:07:04 Health: -3/19 AC: 3 Str: 8 XL: 3 Next: 6% Magic: 3/7 EV: 11 Int: 17 God: Gold: 48 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - a ring of see invisible Scrolls c - a scroll of identify {unknown} d - a scroll of noise {unknown} e - a scroll of butterflies {unknown} h - a scroll of amnesia {unknown} Potions g - a potion of magic f - a potion of cancellation {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 2.6 Conjurations + Level 5.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Foxfire Conj/Fire 24% 2x1d5 12% 1 c - Static Discharge Conj/Air 28% 3-5/arc 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 4% 1d4 19% 1 Blink Tloc 2% N/A 28% 2 Swiftness Air 18% N/A 8% 3 Airstrike Air 9% 2d(2-18) 24% 4 Call Canine Familiar Summ 1% N/A 50% 3 Anguish Hex/Necr 0% N/A 88% 4 Plasma Beam Fire/Air 5% 2x1d15 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Level annotation: Terence Terence closely misses you. Terence hits you from afar with a +0 trident! There is a stone staircase leading up here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 79% to hit) The zap hits Terence. Terence is moderately wounded. Terence closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 79% to hit) The zap hits Terence. Terence is heavily wounded. Terence closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 79% to hit) The zap hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, 79% to hit) The zap hits Terence but does no damage. Terence is severely wounded. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #.# #.# #.# #.# #####.####### #..@.@....... #.###.####### #.# #.# #.# #.# #.# #.##### #.###.....##. #............ #.#######.### #.# # You could see Terence. Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 8 goblins (D:1) A kobold (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | merton the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 23 | D:1 | Learned a level 1 spell: Foxfire 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 166 | D:1 | Learned a level 2 spell: Static Discharge 655 | D:2 | Reached skill level 5 in Air Magic 655 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 655 | D:2 | Encountered Terence 748 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms, minmay_misc_feat_pillars, moated_statue, hangedman_abyss_or_decor_lesser_grid, minmay_hexomino_p4 D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.6 Air Magic | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Kick || 3 Cast: Shock || 51 Foxfire || 2 Armour: Robe || 12 Dodge: Dodged || 14