mfletch12 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 19, D:1) a hobgoblin corpse (skeletalised by now) (9, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 34, D:1) a +0 dagger (14, 29, D:1) a +0 robe (16, -5, D:1) a +0 club a kobold corpse (skeletalised by now) (17, -7, D:1) a +0 leather armour (17, 5, D:1) a parchment of Awaken Armour (20, 23, D:1) a +0 club a +0 dagger a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (21, -7, D:1) a +0 dagger a +0 plate armour a goblin corpse (skeletalised by now) (24, 14, D:1) a +0 dagger (26, 29, D:1) a bat corpse (skeletalised by now) (30, 34, D:1) a hobgoblin corpse (skeletalised by now) (31, 6, D:1) a +0 whip (34, 7, D:1) a +0 long sword Level 2 of the Dungeon (9, 38, D:2) a +0 club (11, 10, D:2) a rat corpse (skeletalised by now) (11, 26, D:2) an adder corpse (skeletalised by now) (13, 38, D:2) a bat corpse (skeletalised by now) (14, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 17, D:2) a staff of conjuration (20, -3, D:2) a rat corpse (skeletalised by now) (21, -3, D:2) a ball python corpse (skeletalised by now) (26, 1, D:2) a hobgoblin corpse (skeletalised by now) (26, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, 31, D:2) a +0 club (38, 31, D:2) a ball python corpse (skeletalised by now) (41, -2, D:2) a +0 leather armour (43, 43, D:2) an adder corpse (skeletalised by now) (51, 2, D:2) a +0 club (51, 24, D:2) a frilled lizard skeleton (53, 9, D:2) an adder corpse (skeletalised by now) (61, 19, D:2) a +0 ring mail (63, 9, D:2) a quill talisman Level 3 of the Dungeon (2, 0, D:3) an adder corpse (skeletalised by now) (3, 10, D:3) a +0 spear (4, -2, D:3) a +0 whip (5, 16, D:3) a +0 chain mail (11, -16, D:3) a +0 leather armour (11, 31, D:3) a +0 mace (12, -28, D:3) a +0 dagger (13, 15, D:3) a +0 whip (16, -15, D:3) a +0 leather armour (16, 19, D:3) a +0 short sword (19, -5, D:3) a +0 war axe (34, -26, D:3) a +0 mace (37, 17, D:3) a frilled lizard corpse (skeletalised by now) (39, 13, D:3) a +0 hand axe a boomerang a +0 chain mail (43, -2, D:3) a +0 dagger of draining Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff of Gyogev {rC+ Ice Earth} (3760 gold) [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the ring "Riepsuly" {rPois Slay+4} (4720 gold) [ring of slaying] rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the storm talisman of Qoleasiq {SInv} (10280 gold) [storm talisman] SInv: It lets you see invisible. a +3 dagger of speed (2300 gold) the ring of Doubts {*Corrode rPois rC++ Str+3 Slay+4} (6540 gold) [ring of slaying] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 pair of gloves "Lougud" {rPois Regen+ Str+3 Dex+3} (3830 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of Daffodils {rPois rN+} (2130 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the +10 hand axe "Arghaxit" {heavy, rPois} (6660 gold) rPois: It protects you from poison. It cannot be enchanted further. the sanguine talisman of Vovelane {rF++ Dex-5} (9000 gold) [sanguine talisman] rF++: It greatly protects you from fire. Dex-5: It affects your dexterity (-5). the air staff of the Fray {rElec rPois rN+ Dex+2 Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. the amulet "Jaalonyn" {Wildshape rF+ rC+ rCorr Int+2} (6080 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the amulet "Nunnuolo" {Chemistry rF+ Str+3 Int-4} (4190 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). the fortress talisman of Riwiena {rPois rF- Int+2 Stlth+} (3900 gold) [fortress talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. the ring "Osetethu" {rN+ EV+5} (4720 gold) [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). the +4 whip of Unreason {elec, rElec Int+3} (4650 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Makhleb's Grace {rN++ rCorr Slay+2} (4520 gold) [ring of positive energy] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Juamejocw" {rPois rN+ Int-4 Stlth+} (2560 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. the alchemy staff "Dakhlanigg" {rPois Str+4 Ice Earth Alch} (5160 gold) [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. a +7 heavy quarterstaff (4600 gold) the +1 pair of gloves of Foolhardiness {+Inv Dex+3 Slay+2} (3820 gold) +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (32, 6, D:4) a hobgoblin skeleton (37, -2, D:4) a +0 club a +0 leather armour a goblin skeleton (39, 12, D:4) a jackal skeleton (40, 12, D:4) a jackal skeleton (41, 12, D:4) a hound skeleton (43, 0, D:4) a +0 dagger (44, -3, D:4) a +0 chain mail (46, 19, D:4) a +0 ring mail (63, -9, D:4) an adder corpse (skeletalised by now) (64, -5, D:4) an adder corpse (skeletalised by now) (66, -5, D:4) a +0 club a goblin corpse (skeletalised by now) (66, -4, D:4) a hobgoblin corpse (skeletalised by now) (67, 19, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a parchment of Ensorcelled Hibernation (6, -43, D:5) a +0 chain mail (7, -44, D:5) a +0 giant spiked club an ogre skeleton (13, -27, D:5) a +0 mace (19, -6, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (22, -44, D:5) a black bear skeleton (25, -14, D:5) a +0 robe (31, -22, D:5) a +0 dagger a +0 robe (33, -14, D:5) a staff of air (unseen) (34, -14, D:5) a potion of curing (36, -14, D:5) a scroll of poison (37, -43, D:5) a +0 robe (37, -13, D:5) 6 gold pieces (40, -16, D:5) a howler monkey corpse (40, -12, D:5) 7 gold pieces (43, -12, D:5) a +0 leather armour (43, -11, D:5) 29 gold pieces (46, -42, D:5) a +0 whip