Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9685054750623040080 14 mgleason the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on July 30, 2026. Slain by a kobold ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (230 turns). mgleason the Magician (Djinni Conjurer) Turns: 230, Time: 00:01:09 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 55% Gold: 0 EV: 6 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions f - a potion of attraction {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 8% 1 b - Searing Ray Conj 36% 2d5 10% 2 c - Fulminant Prism Conj/Alch 9% 3d6 43% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is almost dead. The jackal bites you. You are too injured to fight recklessly! The jackal bites you. * * * LOW HITPOINT WARNING * * * You encounter a jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. The jackal pauses to sniff the ground. The jackal attacks as it pursues you! The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The searing ray hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The searing ray hits the quokka. You kill the quokka! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You encounter a jackal. The jackal leaves your sight. You encounter an endoplasm. It was a potion of moonshine. You feel tipsy. The kobold hits you with a +0 dagger. You die... #.##..#.##..# ##.#..##.#..# ## ..##....# . # # J##.#..##.#..# #.##..#.##..#.##..# .:.. #....##....# .. #..#.##..#.##..# ## ##.#..##.#..# .#..# ..##.@..##....# ... # #..##K#..##.#..##. .#.##..#.##h.# ## # .... #....##.. ##..#.##..#.## #.$##.#.^# ##))..# ... .##.#..##. .. ## # You could see an endoplasm and a kobold. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 jackals (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mgleason the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mgleason set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 230 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_loops_ring, nicolae_eternal_life, minmay_indecisive_spiral Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 1 Drink: Moonshine || 1 Armour: Robe || 6 Dodge: Dodged || 9