mikefarne Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (6, 3, D:1) a +0 short sword (11, -12, D:1) a +0 club 3 stones a kobold skeleton (12, 23, D:1) a ball python corpse (skeletalised by now) (18, -6, D:1) a +0 short sword (33, 27, D:1) 4 stones (35, -6, D:1) a +0 ring mail (35, 27, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (48, 20, D:1) a bat corpse (skeletalised by now) (52, 13, D:1) 4 poisoned darts Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, -10, D:2) a +0 hand axe (8, 10, D:2) a hobgoblin skeleton (11, -12, D:2) a +0 buckler (12, 20, D:2) a scroll of identify (17, -30, D:2) 5 stones (21, -28, D:2) a +0 short sword (22, -19, D:2) a +0 club a goblin skeleton (31, 2, D:2) a +0 club 4 stones (32, -10, D:2) a rat skeleton (38, -18, D:2) a rat corpse (skeletalised by now) (38, -14, D:2) a +0 short sword (42, -16, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) the +1 robe "Baoch" {-Tele rElec rC+ Int+6} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (0, 6, D:3) 8 stones (1, 5, D:3) a +0 ring mail (7, 2, D:3) a hobgoblin corpse (skeletalised by now) (10, -2, D:3) a hobgoblin corpse (skeletalised by now) (13, -2, D:3) a +0 short sword (13, 19, D:3) a +0 flail (14, 1, D:3) a +0 war axe (14, 21, D:3) a +0 plate armour