mikefarne Level 1 of the Dungeon (0, 0, D:1) 3 stones (6, 21, D:1) a +0 dagger a goblin skeleton (13, 25, D:1) a ball python skeleton (13, 26, D:1) a +0 club a goblin skeleton (15, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 24, D:1) a bat skeleton (20, 10, D:1) 5 stones (22, 13, D:1) a bat skeleton (34, 25, D:1) a ball python skeleton (35, -2, D:1) a +0 scale mail (36, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (39, -4, D:1) a rat skeleton (39, -1, D:1) a quokka skeleton (41, -3, D:1) a +0 whip (43, -7, D:1) a bat skeleton (44, -21, D:1) a +0 club a goblin skeleton (44, 1, D:1) a +0 club (45, -13, D:1) a +0 leather armour (46, 2, D:1) a hobgoblin skeleton (50, 0, D:1) a frilled lizard skeleton (53, -2, D:1) a bat skeleton (58, 7, D:1) a rat skeleton (63, -22, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 potions of lignification 2 potions of degeneration (13, -7, D:2) an adder corpse (skeletalised by now) (14, -19, D:2) a +0 hand axe (14, -18, D:2) a +0 whip (16, -9, D:2) 2 boomerangs (18, -35, D:2) a +0 whip (20, -19, D:2) a +0 hand axe a +0 scale mail (20, -18, D:2) a +0 mace an orc corpse (skeletalised by now) (22, -15, D:2) a +0 scale mail (27, -9, D:2) a +0 mace (37, -20, D:2) a +1 dagger of venom (38, -28, D:2) 2 stones (46, -18, D:2) a +0 short sword a stone (47, -35, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Hached's Antique Weapon Shoppe a +3 arbalest of freezing (677 gold) a +0 glaive (175 gold) the +2 quarterstaff of Owolun {drain, rF+} (842 gold) rF+: It protects you from fire. The Shining One disapproves of the use of such an item. a +0 trident (94 gold) a +0 falchion (81 gold) a +0 orcbow (94 gold) the +2 lajatang "Dakuph" {elec, ^Contam rF+ rC+++ Stlth-} (2416 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Stlth-: It makes you less stealthy. a +3 partisan of venom (588 gold) the +6 whip of Disgust {freeze, rElec MP+10 Int+4 Stlth+} (2178 gold) rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (0, 0, D:3) an adder skeleton (6, -41, D:3) a +0 spear (9, 2, D:3) a +0 spear (15, -12, D:3) 3 stones (17, -2, D:3) a +0 mace (17, -1, D:3) a +0 dagger (17, 0, D:3) a +0 mace an orc skeleton (26, -39, D:3) a +0 club (26, 9, D:3) 7 stones (32, -10, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 15, D:4) a +0 war axe (7, 13, D:4) 4 stones (9, -9, D:4) a hobgoblin skeleton (19, -5, D:4) a +0 pair of boots (27, -22, D:4) a +0 club (28, -22, D:4) a +0 spear a gnoll skeleton (29, -22, D:4) a +0 flail a gnoll skeleton (31, 26, D:4) a +0 chain mail (37, -9, D:4) a quokka skeleton (38, -18, D:4) an amulet of faith (42, -22, D:4) a +0 dagger (44, -11, D:4) a ball python skeleton (45, -18, D:4) a +0 club (45, -9, D:4) a +0 club (46, -15, D:4) a hobgoblin skeleton (47, -16, D:4) a +0 dagger (50, -15, D:4) a +0 club 4 stones a kobold corpse (skeletalised by now) (50, 2, D:4) a +0 sling (52, 5, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Jusma's Weapon Boutique a +0 spear (33 gold) a +0 dagger (22 gold) a +0 trident (38 gold) a +0 whip (27 gold) a +0 whip (27 gold) 2 poisoned darts (13 gold) 7 stones (7 gold) 3 stones (3 gold) a +0 dagger (22 gold) (0, 0, D:5) a hound corpse (4, 22, D:5) a +0 giant club an ogre corpse (24, 28, D:5) 6 stones (32, 19, D:5) a staff of alchemy (36, 12, D:5) a staff of air (37, 3, D:5) a +0 hand axe (38, 23, D:5) a +0 robe (42, 32, D:5) a maw talisman (43, 31, D:5) a +0 club (47, 31, D:5) a +0 club the Ecumenical Temple