mikefarne Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (6, -13, D:1) a quokka skeleton (7, 21, D:1) a +0 club (8, 35, D:1) 9 stones (9, -12, D:1) 9 stones (11, 25, D:1) a flux talisman (12, 35, D:1) a frilled lizard corpse (skeletalised by now) (13, -12, D:1) a +0 mace (14, -13, D:1) a +0 short sword 3 stones (20, 4, D:1) a +0 dagger of venom (22, -3, D:1) a bat skeleton (23, -9, D:1) a hobgoblin skeleton (25, 24, D:1) a ball python skeleton (39, -5, D:1) a hobgoblin skeleton (39, -4, D:1) a +0 club 2 stones a quokka skeleton (40, 35, D:1) a +0 short sword (43, -5, D:1) a +0 spear (44, -4, D:1) a +0 trident (46, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 27, D:1) an amulet of faith (51, 13, D:1) 5 boomerangs Level 2 of the Dungeon (0, 0, D:2) a javelin (0, 2, D:2) 2 javelins 4 stones (0, 4, D:2) a +0 halberd (0, 7, D:2) a +0 club a +0 spear a throwing net a gnoll corpse (3, 1, D:2) 11 gold pieces (17, 4, D:2) a +0 club (25, -5, D:2) a +0 spear (29, 11, D:2) a +0 ring mail (30, 14, D:2) a +0 short sword a kobold skeleton (30, 15, D:2) a +0 club (32, -2, D:2) the +0 pair of boots "Amiguqig" {+Inv rF- rCorr Int+3} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (37, 4, D:2) 5 stones