Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 2894856289594901804 0 misivus the Conjurer (level 1, -6/14 HPs) Began as a Demigod Conjurer on Dec 7, 2025. Mangled by a river rat (7 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:27 (15 turns). misivus the Conjurer (Demigod Conjurer) Turns: 15, Time: 00:00:27 Health: -6/14 AC: 2 Str: 8 XL: 1 Next: 6% Magic: 1/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 1.8 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. You hit the river rat. The river rat is heavily wounded. The river rat bites you. You barely miss the river rat. The river rat is heavily wounded. The river rat closely misses you. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat barely misses you. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat completely misses you. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat closely misses you. You hit the river rat. The river rat is heavily wounded. The river rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is heavily wounded. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<..P#..†..# #PP.@r.!...+ #PPPP#.....# ###### ##### You could see a river rat. Vanquished Creatures A rat (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | misivus the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 15 | D | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 5 Armour: Robe || 3 Dodge: Dodged || 4