Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1319145634438832400 0 misivus the Tinkerer (level 1, -5/9 HPs) Began as a Vine Stalker Forgewright on Jan 14, 2026. Slain by a merfolk siren ... wielding a +0 spear (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:34 (8 turns). misivus the Tinkerer (Vine Stalker Forgewright) Turns: 8, Time: 00:00:35 Health: -5/9 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 0/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.09/turn %: no teleportation, guardian spirit @: hasted, very quick A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing f - a potion of berserk rage Skills: + Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 26% 2d4 6% 2 Launch Clockwork Bee Frge 13% N/A 13% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Forge Lightning Spire Air/Frge 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, misivus the Vine Stalker Forgewright. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 4 scorpions come into view. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. You feel yourself speed up. The scorpion stings you. There is an open door here. Found 243 gold pieces. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You have no ailments to cure. You hit the merfolk siren. You bite the merfolk siren, but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ### ### .s s. ## .#. ##.###'# #.m@##.## +$#ss.s.+ #...##.## ##.###+# ## You could see a merfolk siren and 3 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | misivus the Vine Stalker Forgewright began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 3 | D | Noticed a merfolk siren 8 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Mace || 2 Bite || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 4