Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 13268130084911297793 33 misterblockey the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 20, 2025. Killed from afar by Sigmund (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:04 (1204 turns). misterblockey the Magician (Djinni Conjurer) Turns: 1204, Time: 00:03:05 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 7 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} e - a scroll of identify {unknown} g - a scroll of noise {unknown} Potions d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} h - a potion of berserk rage {unknown} Skills: * Level 0.3 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (lightly wounded, 71% to hit) The zap hits Sigmund. Sigmund is moderately wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund gestures at you while chanting. You are confused. You stop channelling your searing ray. Sigmund barely misses you. You're too confused to cast spells. You bump into the rock wall. Unknown command. Sigmund barely misses you. You feel less confused. Sigmund hits you from afar with a +0 scythe! Sigmund says, "I'm your fate." Sigmund points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Sigmund gestures at you while chanting. You resist with some effort. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you. You die... ###################### #....@......{......... ####.################# #.#.....# #.#.###.# #.#.# #.# #.)######## #...~~ß~~.# #.#..~~~..# #.#......## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 4 endoplasms 6 hobgoblins A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | misterblockey the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | misterblockey set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 374 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 540 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 540 | D:1 | Learned a level 1 spell: Shock 1048 | D:2 | Identified the +2 flail of Pestilence {flame, ^Fragile | rPois rN+ Int+4} 1095 | D:2 | Found a faded altar of an unknown god. 1184 | D:2 | Noticed Sigmund 1204 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, st_stairs_7 D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, corexii_leaking_fountain, moated_statue, minmay_door_square, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.3 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 7 Shock || 20 Armour: Robe || 6 Dodge: Dodged || 4