Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 11424482205091387406 46 misterblockey the Magician (level 3, -3/26 HPs) Began as a Djinni Conjurer on Oct 20, 2025. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:17 (1569 turns). misterblockey the Magician (Djinni Conjurer) Turns: 1569, Time: 00:05:18 Health: -3/26 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 76 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of identify {unknown} c - a scroll of enchant weapon {unknown} f - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions e - 2 potions of curing {unknown} g - a potion of invisibility {unknown} Skills: * Level 0.4 Fighting * Level 2.3 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Shops: D:2 * Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray misses the orc. The searing ray misses Terence. The searing ray hits the orc. The orc is severely wounded. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the rat. You kill the rat! Terence screams, "I want to be left alone!" An orc comes into view. It is wielding a +0 trident. The orc completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 81% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail. The searing ray hits Terence! Terence is almost dead. The searing ray hits the orc. The orc is lightly wounded. You finish channelling your searing ray. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ......# #####.# #.# . #.# .. ###.# ... #...# ############# .... ##### #........#..+ ..... ###########.####.###.##..g... ................@@).o†>...... ###########.####.###.#..g.... .....# #.# #.# #.#....... ####.# #.# #.# #.#....... ####.######.# #.# #.#r...... ............# #.# #.#....... #####..###### #.# #.#.###### #).)....# #.###.#.# #...)...# #..... You could see Terence and an orc. Vanquished Creatures Robin (D:2) A dart slug (D:2) 3 endoplasms A giant cockroach (D:2) 3 hobgoblins (D:2) 2 jackals (D:1) An orc (D:2) 4 quokkas (D:1) 3 bats 3 frilled lizards 5 goblins 6 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | misterblockey the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | misterblockey set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 268 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 851 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 851 | D:2 | Learned a level 1 spell: Summon Small Mammal 909 | D:2 | Found Tufutsel's Assorted Antiques. 928 | D:2 | Noticed Robin 937 | D:2 | Killed Robin 1050 | D:2 | Noticed Sigmund 1215 | D:2 | Found a glowing silver altar of Zin. 1556 | D:2 | Noticed Terence 1569 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_basic, serial_shops, shop, basic_altar, grunt_ministairs_15, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.4 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 13 Summon Small Mamm || 2 Armour: Robe || 14 Dodge: Dodged || 7