Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 9375149975669333081 500 misterblockey the Magician (level 7, -8/47 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Was an Initiate of Makhleb. Mangled by an ogre ... wielding a +0 giant spiked club (25 damage) ... on level 4 of the Dungeon on Dec 9, 2025. The game lasted 00:10:16 (3846 turns). misterblockey the Magician (Djinni Conjurer) Turns: 3846, Time: 00:10:16 Health: -8/47 AC: 6 Str: 6 XL: 7 Next: 40% Gold: 193 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 12 rFire + + + l - +1 dagger (drain) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . m - +2 cloak of Biseped {rF+ rCorr MP-8} rCorr + f - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 193 gold pieces. Inventory: Hand Weapons l - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) m - the +2 cloak of Biseped (worn) {rF+ rCorr MP-8} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP-8: It affects your magic capacity (-8). o - a +0 kite shield Jewellery r - a ring of protection from fire Scrolls c - 2 scrolls of teleportation e - a scroll of enchant armour {unknown} g - a scroll of brand weapon {unknown} j - a scroll of fog {unknown} k - a scroll of identify {unknown} n - a scroll of noise {unknown} p - a scroll of immolation {unknown} q - a scroll of fear {unknown} Potions b - 3 potions of curing {unknown} d - 2 potions of might {unknown} h - 3 potions of heal wounds {unknown} i - a potion of brilliance {unknown} Skills: * Level 1.3 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 0.2 Shields * Level 6.1 Spellcasting * Level 6.1 Conjurations * Level 6.1 Hexes * Level 6.1 Summonings * Level 6.1 Necromancy * Level 6.1 Translocations * Level 6.1 Forgecraft * Level 6.1 Fire Magic * Level 6.1 Ice Magic * Level 6.1 Air Magic * Level 6.1 Earth Magic * Level 6.1 Alchemy * Level 0.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 8% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 8% 4 e - Apportation Tloc 64% N/A 1% 1 f - Momentum Strike Conj/Tloc 64% 3d9 1% 2 g - Confusing Touch Hex 32% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Dithmenos Makhleb Ru Yredelemnul Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 dagger and wearing a +0 robe (moderately damaged, 79% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) The searing ray hits the wight. You destroy the wight! Makhleb accepts your kill. You stop channelling your searing ray. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) You hear a bark! x3 You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #≈≈≈#.....# #≈_≈#.##### #...#.# #.≈.#.# #...#.# #.≈.#)# #...#)# #.≈.#.# ###@^.#)# #.≈O≈.≈.### #..≈.≈....# #.#..####.# #.#.### .# #.#...# # .......)..# .###.###.>..# .. ..#....# You could see an ogre. Vanquished Creatures Eustachio (D:4) A wight (D:4) A howler monkey (D:4) A bombardier beetle (D:4) A gnoll bouda (D:4) 2 orc wizards (D:3) 5 gnolls (D:4) 4 adders An ufetubus (D:4) A ribbon worm (D:3) 2 dart slugs 12 orcs 7 endoplasms A giant cockroach (D:2) 8 hobgoblins 3 quokkas 2 ball pythons 6 bats 2 frilled lizards 4 goblins 2 jackals (D:1) A kobold (D:3) 3 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | misterblockey the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | misterblockey set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Found a faded altar of an unknown god. 314 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 919 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 919 | D:2 | Learned a level 1 spell: Apportation 1374 | D:2 | Found Ruxem's Antique Armour Boutique. 1986 | D:3 | Found a shadowy altar of Dithmenos. 2083 | D:3 | Reached XP level 4. HP: 14/31 MP: 0/0 2547 | D:3 | Reached XP level 5. HP: 19/36 MP: 0/0 2547 | D:3 | Learned a level 2 spell: Momentum Strike 2888 | D:3 | Identified the +2 cloak of Biseped {rF+ rCorr MP-8} 3129 | D:3 | Found a burning altar of Makhleb. 3130 | D:3 | Found a basalt altar of Yredelemnul. 3140 | D:3 | Became a worshipper of Makhleb the Destroyer 3193 | D:3 | Found a snail-covered altar of Cheibriados. 3408 | D:4 | Reached skill level 5 in Spellcasting 3408 | D:4 | Reached skill level 5 in Conjurations 3408 | D:4 | Reached skill level 5 in Hexes 3408 | D:4 | Reached skill level 5 in Summonings 3408 | D:4 | Reached skill level 5 in Necromancy 3408 | D:4 | Reached skill level 5 in Translocations 3408 | D:4 | Reached skill level 5 in Forgecraft 3408 | D:4 | Reached skill level 5 in Fire Magic 3408 | D:4 | Reached skill level 5 in Ice Magic 3408 | D:4 | Reached skill level 5 in Air Magic 3408 | D:4 | Reached skill level 5 in Earth Magic 3408 | D:4 | Reached skill level 5 in Alchemy 3412 | D:4 | Noticed Eustachio 3436 | D:4 | Killed Eustachio 3437 | D:4 | Reached skill level 1 in Fighting 3437 | D:4 | Reached XP level 6. HP: 19/42 MP: 0/0 3682 | D:4 | Reached XP level 7. HP: 34/47 MP: 0/0 3682 | D:4 | Learned a level 3 spell: Confusing Touch 3799 | D:4 | Found a sacrificial altar of Ru. 3846 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, hellmonk_ecumenical_altar_crossroads, hangedman_feature_mirror D:2: layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, grunt_decor_clamped, chequers_serial_rivers_room_b, minmay_ruptured D:3: layout_basic, mainiacjoe_overflow_24_doors, slow_altar_2, gammafunk_temple_overflow_pools, chequers_garden D:4: layout_basic, nicolae_ru_path_of_blood, st_stairs_4, kennysheep_generic_room_10, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.1 Conjurations | 4 5 6 | 6.1 Hexes | 4 5 6 | 6.1 Summonings | 4 5 6 | 6.1 Necromancy | 4 5 6 | 6.1 Translocations | 4 5 6 | 6.1 Forgecraft | 4 5 6 | 6.1 Fire Magic | 4 5 6 | 6.1 Ice Magic | 4 5 6 | 6.1 Air Magic | 4 5 6 | 6.1 Earth Magic | 4 5 6 | 6.1 Alchemy | 4 5 6 | 6.1 Fighting | 1 | 1.3 Dodging | | 2.2 Stealth | | 1.5 Shields | | 0.2 Invocations | | 0.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 53 | 44 | 10 || 107 Searing Ray | 13 | 19 | 5 || 37 Apportation | 1 | | || 1 Momentum Strike | | 2 | || 2 Use: Scroll | | 1 | || 1 Armour: Robe | 4 | 25 | 2 || 31 Dodge: Dodged | 3 | 18 | 2 || 23