Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 3309129858725378744 56 misterblockey the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Jan 23, 2026. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:38 (673 turns). misterblockey the Magician (Djinni Conjurer) Turns: 673, Time: 00:02:38 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 15% Gold: 86 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of torment {unknown} c - a scroll of noise {unknown} e - 2 scrolls of immolation {unknown} g - a scroll of vulnerability {unknown} Potions d - 3 potions of curing {unknown} f - a potion of brilliance {unknown} Skills: * Level 0.4 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You hear some strange, mumbled words. You are more confused. Clearing monster memory. An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! Something hits you. Something hits you but does no damage. You feel less confused. The orc attacks as it pursues you! The orc misses you. Something hits you but does no damage. Reactivating autopickup. An orc wizard appears from thin air! The orc attacks as it pursues you! The orc misses you. The orc attacks as it pursues you! The orc barely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 vampiric whip. * * * LOW HITPOINT WARNING * * * The orc wizard hits you but does no damage. You stop channelling your searing ray. The orc attacks as it pursues you! The orc hits you with a +0 vampiric whip. * * * LOW HITPOINT WARNING * * * The orc wizard points at you and mumbles some strange words. The magic dart hits you. You die... ############# ##### #...........# #...### #...#...........#####...... +...+...........'.......... #...#...........######.._.. ... ###...#.....).....# #...... ... #.(...#.....@.....# #...... ...##....##...oo......# #...### ..).#....##...........# ##.## ...)#....##...........# #.# ...#.........######### #.. #.###.......# ### #.$.'.......# #####.......# #.####### You could see an orc wizard and an orc. Vanquished Creatures An orc wizard (D:2) A gnoll (D:1) 2 orcs (D:2) 3 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | misterblockey the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | misterblockey set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 228 | D:1 | Found a faded altar of an unknown god. 314 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 314 | D:1 | Learned a level 1 spell: Sandblast 571 | D:2 | Found an opulent altar of Gozag. 596 | D:2 | Identified the +9 dagger of Darkness {freeze, +Blink rC+ | Int+3 Dex-5} 654 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 673 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_rooms, basic_ecumenical_altar D:2: layout_basic, basic_altar, minmay_rat_hole, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.4 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 38 | || 38 Searing Ray | 6 | 1 || 7 Sandblast | 5 | || 5 Armour: Robe | 5 | 11 || 16 Dodge: Dodged | | 3 || 3