Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2316976983370028189 15 misterblockey the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 8, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (265 turns). misterblockey the Magician (Djinni Conjurer) Turns: 265, Time: 00:01:15 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 31 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of mutation {unknown} Skills: * Level 0.1 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. You stop channelling your searing ray. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You reach down and open the door. The jackal completely misses you. The jackal misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. There is an open door here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. x2 (Press . to maintain the ray.) The searing ray hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The searing ray hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You closely miss the jackal. You stop channelling your searing ray. The jackal bites you. You die... ... #######h# #.J...#.# #.#.###.# #####†#.h...# #...).####### #.###....# ###....###### #@h....##... #.#....##.###+###. #.##.............. ..######.......... #### ####.....†.... #...)...)..... ###.###......... ...>####........ ###.....#####.#. You could see a jackal. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | misterblockey the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | misterblockey set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 265 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 18 Searing Ray || 6 Armour: Robe || 9 Dodge: Dodged || 14