misterblockey Level 1 of the Dungeon (0, 0, D:1) a +0 club a gnoll skeleton (1, -10, D:1) a bat corpse (skeletalised by now) (5, 8, D:1) a +0 dagger (13, 18, D:1) a hobgoblin corpse (skeletalised by now) (16, 10, D:1) a parchment of Eringya's Surprising Crocodile (17, 25, D:1) a +0 robe (19, -22, D:1) a rat skeleton (22, -14, D:1) a +0 short sword a kobold skeleton (23, 0, D:1) a staff of conjuration (27, 26, D:1) a ball python corpse (skeletalised by now) (30, -23, D:1) a parchment of Mercury Arrow (36, -8, D:1) a rat skeleton (40, -14, D:1) a quokka corpse (skeletalised by now) (41, -9, D:1) a frilled lizard corpse (skeletalised by now) (44, -10, D:1) a +0 short sword 4 stones (44, -6, D:1) a +0 club (45, 7, D:1) a parchment of Flame Wave (48, 2, D:1) a +0 dagger (61, 2, D:1) a +0 robe (63, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +8 hand axe "Lett" {flame, *Corrode Fly Str+9 Int+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, -24, D:2) a +0 club a goblin skeleton (6, 19, D:2) a frilled lizard corpse (skeletalised by now) (9, 2, D:2) the felid skeleton of Natasha (17, 19, D:2) a +0 dagger a kobold corpse (skeletalised by now) (19, 3, D:2) a +0 chain mail (22, 18, D:2) a bat corpse (skeletalised by now) (26, -15, D:2) a +0 ring mail (27, -19, D:2) a hobgoblin skeleton (29, -20, D:2) a +0 helmet a +0 animal skin a +0 dagger the hobgoblin skeleton of Robin (33, -31, D:2) a +0 dagger a kobold skeleton (35, -23, D:2) a ball python corpse (skeletalised by now) (35, -3, D:2) a +0 club a goblin skeleton (37, -36, D:2) a +0 dagger a goblin corpse (skeletalised by now) (38, -20, D:2) a +0 club a goblin corpse (skeletalised by now) (38, -16, D:2) a +0 club a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (42, -32, D:2) 4 boomerangs (42, -25, D:2) a +0 club a goblin skeleton (43, -39, D:2) a +0 hand axe a parchment of Maxwell's Capacitive Coupling (43, -9, D:2) a +0 scale mail (43, 10, D:2) a +0 club (50, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 6, D:3) an adder skeleton (4, -5, D:3) a bat skeleton (7, 0, D:3) a parchment of Summon Ice Beast (9, 23, D:3) a ball python corpse (skeletalised by now) (10, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 9, D:3) a ball python corpse (skeletalised by now) (12, 0, D:3) a ball python corpse (skeletalised by now) (14, 16, D:3) a hobgoblin corpse (skeletalised by now) (16, 11, D:3) 4 poisoned darts (17, 8, D:3) a +0 dagger (21, 8, D:3) a +0 sling (22, -6, D:3) a rat corpse (skeletalised by now) (22, 16, D:3) a +0 morningstar (22, 21, D:3) a +0 club a goblin corpse (skeletalised by now) (23, 22, D:3) a bat corpse (skeletalised by now) (25, -3, D:3) a rat skeleton (25, 23, D:3) a +0 leather armour (26, 8, D:3) a bat skeleton (34, 10, D:3) a rat skeleton (34, 11, D:3) a parchment of Construct Spike Launcher (40, 0, D:3) a +0 dagger a goblin skeleton (41, 2, D:3) a parchment of Shock (45, 0, D:3) 4 large rocks (46, -5, D:3) a +0 sling (46, 22, D:3) a +0 whip (49, 17, D:3) a bat corpse (skeletalised by now) (50, -6, D:3) a hobgoblin skeleton (50, 5, D:3) a +0 pair of boots of rampaging (55, -3, D:3) a +0 dagger (55, 1, D:3) a rat skeleton Level 4 of the Dungeon [Shop] Irailiy's Fire Supplies a scroll of immolation (unknown) (56 gold) an orb of pyromania (364 gold) a +2 robe of fire resistance (250 gold) an orb of pyromania (364 gold) a staff of fire (unknown) (350 gold) the +0 leather armour of Monotheism {rElec rF+ Slay+2} (439 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +1 leather armour of Calculation {rF+ rN+ Str+2} (411 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. the Codex of Accelerants (499 gold) Spells Type Level a - Scorch Fire 2 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Hellfire Mortar Fire/Earth/Forgecraft 7 an orb of pyromania (364 gold) a scroll of immolation (unknown) (56 gold) (1, 18, D:4) a parchment of Forge Monarch Bomb (1, 32, D:4) a +0 scale mail (13, 34, D:4) a parchment of Lesser Beckoning (16, 27, D:4) a +0 chain mail (17, 15, D:4) a +0 dagger an orc skeleton (19, 12, D:4) a +0 ring mail a +0 hand axe (19, 14, D:4) a +0 club (20, 12, D:4) an adder skeleton (20, 13, D:4) a parchment of Metabolic Englaciation (21, 33, D:4) a ball python skeleton (22, 12, D:4) an adder skeleton (22, 27, D:4) a ball python skeleton (23, 14, D:4) a black bear skeleton (26, 10, D:4) the +5 scale mail "Ireyss" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (30, 21, D:4) an inkwell talisman (30, 25, D:4) a parchment of Vampiric Draining (32, 29, D:4) a +0 short sword a kobold corpse (skeletalised by now) (35, 22, D:4) 6 poisoned darts Level 5 of the Dungeon (8, 2, D:5) an iguana corpse (skeletalised by now) (13, -3, D:5) 2 large rocks (17, 14, D:5) a +0 dagger (18, 4, D:5) an inkwell talisman (22, 4, D:5) an adder skeleton (23, -19, D:5) a parchment of Death Channel (23, 13, D:5) a +0 robe (26, 9, D:5) a +0 mace (28, 15, D:5) a +0 pair of gloves (31, 19, D:5) a water moccasin skeleton (33, 2, D:5) an adder corpse (skeletalised by now) (40, -10, D:5) the +1 mace of the Hellbender {drain, Fly Will+ Int+3 Dex-2} Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (46, -7, D:5) a +0 giant club (46, -5, D:5) 5 boomerangs (46, 5, D:5) a howler monkey corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Bomohick's Jewellery Shoppe a +6 ring of strength (unknown) (576 gold) a granite talisman (480 gold) a +5 ring of evasion (unknown) (576 gold) a hive talisman (480 gold) a ring of protection from cold (400 gold) a scarab talisman (200 gold) an amulet of the acrobat (unknown) (480 gold) a riddle talisman (480 gold) an amulet of chemistry (unknown) (480 gold) an amulet of guardian spirit (480 gold) a quill talisman (160 gold) (0, 0, D:6) a ring of protection from cold (14, -1, D:6) a +0 dagger a +0 robe (17, 38, D:6) a +0 flail (18, 8, D:6) a +0 pair of gloves (18, 19, D:6) a +0 shortbow a centaur skeleton (18, 30, D:6) a +0 leather armour (19, -4, D:6) a hound skeleton (22, 17, D:6) a +0 club (24, 17, D:6) a hound skeleton (27, 31, D:6) a parchment of Anguish (29, 5, D:6) an iguana skeleton (33, 27, D:6) a +0 club (33, 29, D:6) a +1 hand axe of electrocution (34, 31, D:6) a +0 short sword 2 stones a kobold skeleton (35, 5, D:6) a hound corpse (skeletalised by now) (35, 31, D:6) an orc skeleton (35, 32, D:6) a +0 whip a curare-tipped dart (36, 22, D:6) a parchment of Call Canine Familiar (36, 28, D:6) a +0 dagger 3 boomerangs an orc skeleton (36, 32, D:6) a +0 short sword a kobold skeleton (38, 37, D:6) a parchment of Swiftness (39, 7, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon (3, 15, D:7) 3 javelins (11, 14, D:7) a +0 hand axe (25, 11, D:7) an amulet of guardian spirit (28, 32, D:7) 9 gold pieces (30, 16, D:7) a +0 club (35, 6, D:7) the +0 robe of the Boiling Point {-Tele +Inv rCorr SInv} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (37, 14, D:7) a +0 war axe +0 steam dragon scales (37, 17, D:7) a +0 giant club an ogre skeleton (38, 16, D:7) a +0 hand axe a +0 chain mail (39, 18, D:7) an iguana corpse (skeletalised by now) (43, 21, D:7) a +0 club an orc corpse (skeletalised by now) (43, 33, D:7) a +0 ring mail (44, 18, D:7) a +0 battleaxe a +0 plate armour (45, 20, D:7) a +0 short sword (48, 32, D:7) 3 atropa-tipped darts (50, 22, D:7) a parchment of Jinxbite the Ecumenical Temple