Dungeon Sprint DCSS version 0.34-a0-1707-g0303b11c4a (webtiles) character file. Game seed: 1088482635276429165 51 mitchellthefastfish the Conjurer (level 3, -5/26 HPs) Began as a Demonspawn Conjurer on Dec 9, 2025. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:49 (386 turns). mitchellthefastfish the Conjurer (DsCj) Turns: 386, Time: 00:02:49 Health: -5/26 AC: 5 Str: 7 XL: 3 Next: 57% Magic: 2/8 EV: 11 Int: 17 God: Gold: 27 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) b - +4 quarterstaff (chaos) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) c - +2 cloak {rPois} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.22/turn %: no teleportation @: flooded lungs A: magic regeneration, weakness stinger 1, dopey 1, frail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Hand Weapons b - a +4 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) c - a +2 cloak of poison resistance (worn) Wands p - a wand of polymorph (8) (quivered) Scrolls b - a scroll of blinking p - 2 scrolls of poison i - a scroll of identify Potions g - a potion of magic b - a potion of curing w - a potion of heal wounds r - a potion of resistance e - 2 potions of enlightenment Skills: + Level 3.2 Fighting + Level 3.6 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a small tail. You are dopey. (Int -3) You are frail. (-10% HP) Message History You open the door. You encounter a water elemental. Aiming: Polymorph Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is heavily damaged. The water elemental closely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental barely misses you. The searing ray hits the water elemental but does no damage. The water elemental is severely damaged. You finish channelling your searing ray. The water elemental barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) The water elemental engulfs you! Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. The water elemental engulfs you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#:..#### ##.# ...#......#####..# .†##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##÷..##.....# .# ##..##....#†.....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mitchellthefastfish the Demonspawn Conjurer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 50 | D | Reached skill level 1 in Fighting 186 | D | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 186 | D | Reached XP level 2. HP: 9/23 MP: 1/6 227 | D | Learned a level 2 spell: Searing Ray 271 | D | Encountered Crazy Yiuf 326 | D | Killed Crazy Yiuf 327 | D | Reached skill level 5 in Conjurations 327 | D | Gained mutation: You have a small tail. [demonic ancestry] 327 | D | Reached XP level 3. HP: 29/29 MP: 2/8 369 | D | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 369 | D | Gained mutation: You have a beak for a mouth. [potion of | mutation] 369 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 370 | D | Lost mutation: You have a beak for a mouth. [potion of | mutation] 370 | D | Lost mutation: You have large cloven feet. [potion of | mutation] 370 | D | Lost mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 370 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 370 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 371 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 371 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 371 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 372 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 372 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 372 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 372 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 373 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 373 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 373 | D | Gained mutation: You have a pair of antennae on your head. | [potion of mutation] 373 | D | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 374 | D | Lost mutation: You have a pair of antennae on your head. | [potion of mutation] 374 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 374 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 380 | D | Encountered a water elemental 386 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.6 Fighting | 2 3 | 3.2 Spellcasting | 3 | 3.7 Conjurations | 5 | 5.3 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Cast: Magic Dart || 20 Searing Ray || 4 Drink: Magic || 2 Haste || 1 Berserk rage || 1 Mutation || 6 Read: Identify || 2 Stab: Confused || 1 Armour: Robe || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 193 | 0 | 1 | 384.0 | Dungeon | 384 | 384 | 0 | 193 | 0 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 384 daAuts DLua errors: