Dungeon Sprint DCSS version 0.34-a0-1707-g0303b11c4a (webtiles) character file. Game seed: 7954853527316413763 81 mitchellthefastfish the Conjurer (level 4, -4/37 HPs) Began as a Demonspawn Conjurer on Dec 9, 2025. Slain by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:39 (347 turns). mitchellthefastfish the Conjurer (DsCj) Turns: 347, Time: 00:01:40 Health: -4/37 AC: 2 Str: 13 XL: 4 Next: 19% Magic: 5/10 EV: 12 Int: 21 God: Gold: 23 SH: 4 Dex: 11 Spells: 8/11 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no teleportation @: no status effects A: foul stench 1, weakness stinger 1, large bone plates 1, meek 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 23 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (worn) Wands a - a wand of flame (1) Scrolls b - a scroll of blinking T - 2 scrolls of torment Potions g - 3 potions of magic h - 2 potions of haste B - a potion of berserk rage d - a potion of moonshine e - a potion of enlightenment Skills: + Level 3.8 Fighting + Level 4.1 Dodging - Level 1.7 Stealth + Level 4.2 Spellcasting + Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have a small tail. You are partially covered in large bone plates. (SH +4) Your attacks are a little less effective. (Slay -3) Message History Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental but does no damage. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental engulfs you! Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. Your lungs strain for air. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * There is an open door here. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental misses you. You feel much better. Your lungs strain for air. The water elemental misses you. You feel better. You finish coughing all the water out of your lungs. The water elemental engulfs you!! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental engulfs you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##...)...#..#..# ▓##.##.##...#.@#..###+#+# ##.##.###..##E#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##†#.....# #..# #..#####....# You could see a water elemental. Vanquished Creatures A crimson imp (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mitchellthefastfish the Demonspawn Conjurer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 68 | D | Encountered Jessica 72 | D | Killed Jessica 73 | D | Reached skill level 5 in Conjurations 73 | D | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 73 | D | Reached XP level 2. HP: 23/23 MP: 0/6 138 | D | Gained mutation: You have a small tail. [demonic ancestry] 138 | D | Reached XP level 3. HP: 28/28 MP: 5/7 141 | D | Learned a level 2 spell: Searing Ray 239 | D | Reached XP level 4. HP: 37/37 MP: 3/10 307 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 311 | D | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 311 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 311 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 311 | D | Gained mutation: You can regularly gain power from killing | poisoned or drained foes. [potion of mutation] 312 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 312 | D | Lost mutation: You can regularly gain power from killing | poisoned or drained foes. [potion of mutation] 312 | D | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 312 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 312 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 312 | D | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 313 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 313 | D | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 313 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 313 | D | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 313 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 347 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.1 Fighting | 2 3 | 3.8 Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 3 | || 3 Cast: Magic Dart | 8 | || 8 Searing Ray | 3 | 2 || 5 Drink: Mutation | | 4 || 4 Curing | | 1 || 1 Heal wounds | | 1 || 1 Read: Identify | | 3 || 3 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 347 | 347 | 0 | 234 | 15 | 1 | 347.0 | Dungeon | 347 | 347 | 0 | 234 | 15 | 1 | 347.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 347 daAuts DLua errors: