Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1213799320081823195 77 mjkendall the Magician (level 4, 0/31 HPs) Began as a Djinni Fire Elementalist on Jan 29, 2026. Slain by an orc ... wielding a +0 war axe (4 damage) ... on level 3 of the Dungeon. The game lasted 00:10:00 (2033 turns). mjkendall the Magician (Djinni Fire Elementalist) Turns: 2033, Time: 00:10:01 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 58% Gold: 172 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + + k - staff of the Terrible God {*Slow rElec rF+ rCorr Fire Alch} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: slow self (1%), infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons d - a +0 short sword Missiles b - 26 stones c - 14 poisoned darts Armour a - a +0 robe (worn) g - a +0 leather armour Magical Staves k - the staff of the Terrible God (weapon) {*Slow rElec rF+ rCorr Fire Alch} (You found it on level 2 of the Dungeon) [staff of fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Jewellery m - an amulet of faith Scrolls e - 2 scrolls of fear {unknown} f - a scroll of torment {unknown} h - 3 scrolls of teleportation {unknown} Potions i - a potion of curing {unknown} j - a potion of enlightenment {unknown} l - a potion of heal wounds {unknown} n - a potion of lignification {unknown} o - a potion of invisibility {unknown} Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 2% 1 b - Scorch Fire 56% 2d7 4% 2 c - Volatile Blastmotes Fire/Tloc 56% 2d14 8% 3 d - Inner Flame Hex/Fire 28% N/A 8% 3 e - Flame Wave Conj/Fire 28% 2d9 26% 4 f - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History o - a black potion An orc wizard comes into view. It is wielding a +2 dagger of venom. The orc wizard shouts! You hear a shout! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc comes into view. It is wielding a +0 war axe. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. An orc comes into view. It is wielding a +0 club. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You bump into the rock wall. You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you. You're too confused to cast spells. You're too confused to move! You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. An orc comes into view. It is wielding a +0 hand axe. You feel less confused. The orc shouts! Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. Something hits you. Something hits you. The orc is no longer more vulnerable to fire. The orc throws a boomerang. The boomerang barely misses you. The orc hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc hits you with a +0 war axe. You die... .# ###########.# #@o.........# ###..oo...... #.#........ #.#........ #.#........ #.#.#######. #......o.... ###.######## #.# You could see 3 orcs. Vanquished Creatures Terence (D:2) An adder (D:2) 2 ribbon worms (D:2) 7 endoplasms 3 hobgoblins (D:1) 4 quokkas 5 ball pythons 4 bats 4 frilled lizards A giant cockroach (D:1) 4 goblins (D:1) 5 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mjkendall the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | mjkendall set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 227 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 581 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 581 | D:1 | Learned a level 1 spell: Slow 1196 | D:2 | Identified the staff of the Terrible God {*Slow rElec rF+ | rCorr Fire Alch} 1286 | D:2 | Found a faded altar of an unknown god. 1680 | D:2 | Noticed Terence 1686 | D:2 | Killed Terence 1687 | D:2 | Reached XP level 4. HP: 10/31 MP: 0/0 2033 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_leap_of_faith, uniq_terence D:3: minmay_spotlight, layout_basic, mainiacjoe_overflow_surrounded_room, lemuel_blue_sif_altar, portal_sewer_entry_d Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 6 | || 6 Staff | 3 | || 3 Cast: Foxfire | 7 | || 7 Scorch | 44 | 6 || 50 Slow | 1 | || 1 Armour: Robe | 24 | 8 || 32 Dodge: Dodged | 17 | 2 || 19