Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file.

Game seed: 7578128270967887018

25 mlgnoniceguy the Conjurer (level 3, 22/22 HPs)
             Began as an Octopode Conjurer on Sept 1, 2024.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:03:01 (1086 turns).

mlgnoniceguy the Conjurer (Octopode Conjurer)       Turns: 1086, Time: 00:03:02

Health: 22/22      AC:  1    Str:  6    XL:     3   Next: 6%
Magic:  6/6        EV: 17    Int: 22    God:    
Gold:   53         SH:  0    Dex: 10    Spells: 3/6 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        (helmet restricted)
rPois   .            (no amulet)
rElec   .            b - +5 ring of evasion
rCorr   .            (no ring)
SInv    .            (no ring)
Will    .....        (no ring)
Stlth   +++          (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.10/turn    (no ring)
                     (no ring)

%: no passive effects
@: no status effects
A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1,
(nimble swimmer 1), tentacles
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 53 gold pieces.

Inventory:

Jewellery
 b - a +5 ring of evasion (left tentacle)
Scrolls
 e - a scroll of butterflies
Potions
 a - 2 potions of magic
 d - a potion of brilliance
 g - a potion of heal wounds {unknown}


   Skills:
 * Level 0.3 Fighting
 + Level 2.0 Dodging
 - Level 2.7 Stealth
 * Level 2.3 Spellcasting
 + Level 4.5 Conjurations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           88%        1d7       1%          1
b - Searing Ray           Conj           44%        2d6       3%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      6%         3d7       45%         4
 Iskenderun's Mystic Bla  Conj/Tloc      12%        2d5 (+2d2 45%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:

Shops:
D:1 ?


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
Your skin changes colour to match your surroundings (Stealth+).
Your rubbery body absorbs attacks. (AC +1, EV +1)
((You are camouflaged when in or above water. (Stealth+)))
You have tentacles for arms and can constrict up to eight enemies at once.

Message History

An adder comes into view.
Unknown command.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - ball python
Aim: a ball python (severely wounded, 100% to hit)
The magic dart hits the ball python.
You kill the ball python!
The adder hisses angrily.
A rat comes into view.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - rat
Aim: a rat (wandering, hasn't noticed you, 100% to hit)
The magic dart hits the rat.
You kill the rat!
A kobold comes into view. It is wielding a +0 club.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - kobold
Aim: a kobold, wielding a +0 club (100% to hit)
The magic dart hits the kobold.
The kobold is heavily wounded.
A ribbon worm comes into view.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast this spell.
Unknown command.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
You start resting.
Magic restored.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

#####
....#
###.#
  #.#
###.#############
................#
.....##########.###
..#.............@.#
......#########.#.#
..#...(......##.#>#
......######.##.#.#
.(....#    #.##...#
..##.##    #.##.#####
.....####  #.##.....#
#.##.[..#  #.##.###.#
#.##.##.# ##.##.# #.#


There were no monsters in sight!

Vanquished Creatures
  A dart slug (D:1)
  A bat (D:1)
  3 endoplasms (D:1)
  A giant cockroach (D:1)
  A goblin (D:1)
  2 hobgoblins (D:1)
  A jackal (D:1)
  2 kobolds (D:1)
  A quokka (D:2)
  4 ball pythons
  3 rats
20 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | mlgnoniceguy the Octopode Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 3/3
   172 | D:1      | Reached XP level 2. HP: 17/17 MP: 3/5
   178 | D:1      | Learned a level 2 spell: Searing Ray
   465 | D:1      | Found Najurgh's Magic Scroll Emporium.
  1028 | D:2      | Reached XP level 3. HP: 22/22 MP: 4/6
  1086 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      ncdulo_lavacross, layout_loops_ring, serial_shops, shop,
          minmay_3d_cube
D:2:      layout_basic, minmay_misc_feat_room, reono_crystal_passage,
          st_stairs_5, hangedman_decor_lopped, minmay_misc_feat_nine_boxes,
          dreamdust_mushroom_princess, nicolae_twisty_statue_hallways,
          uniq_terence, uniq_jessica

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    33
         Searing Ray       ||     3
    Use: Scroll            ||     4
 Armour: Skin              ||     1