mlgnoniceguy the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 mace the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (36, 1, D) a parchment of Forge Phalanx Beetle (37, 1, D) a +2 arbalest of flaming (unseen) (38, 1, D) a +7 chain mail of ponderousness (unseen) (38, 7, D) a wolf spider corpse (39, 1, D) a staff of earth (unseen) (40, 1, D) the dragon-coil talisman "Uqoawneg" {Rampage *Slow rElec Int+2} [dragon-coil talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (41, 1, D) a parchment of Sculpt Simulacrum (42, 1, D) a staff of necromancy (unseen) (49, 5, D) a +0 dagger a +0 robe (49, 12, D) the cold staff of Untruth {rC+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (49, 36, D) a +2 scale mail of cold resistance (49, 37, D) the +7 sling of Mayhem {elec, Bane ^Contam +Blink rN+++} Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (50, 0, D) a +0 dagger (50, 1, D) a staff of alchemy (50, 5, D) a +0 war axe a +0 plate armour an orc skeleton (50, 25, D) a +0 quarterstaff of speed (unseen) (50, 37, D) a staff of fire (50, 42, D) a +4 hand axe of freezing a +0 robe (51, 0, D) a staff of air (51, 5, D) a +0 flail a +0 chain mail (51, 7, D) 4 large rocks (51, 12, D) a +2 quarterstaff of draining (51, 13, D) a +2 broad axe of sundering (51, 25, D) a blade talisman (51, 31, D) a staff of cold (still there?) a +0 arbalest (still there?) a +2 battleaxe (still there?) a +2 sling of freezing (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) a kobold skeleton (still there?) (51, 36, D) a +0 robe (51, 37, D) a parchment of Iskenderun's Mystic Blast (51, 41, D) a +1 dagger of venom a +0 robe a human corpse (skeletalised by now) (51, 42, D) a +0 scimitar a +2 leather armour of poison resistance (51, 43, D) a +3 antimagic flail (51, 44, D) a +3 heavy eveningstar (52, 1, D) a parchment of Alistair's Intoxication (52, 5, D) a +2 whip of freezing a +0 robe a +0 long sword a +0 plate armour a +0 dagger a +0 robe an orc skeleton (52, 7, D) a +0 great sword a +3 chain mail of cold resistance (52, 8, D) the +3 great mace "Ypatz" {flame, *Slow ^Fragile Will+ Str+7} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Str+7: It affects your strength (+7). It cannot be enchanted further. a +2 morningstar of flaming (52, 12, D) the +5 ring mail of Venwiff {rC+ MP+7 Str-5 Int+4} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (52, 13, D) the air staff of Impermanence {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (52, 17, D) a +1 bardiche of flaming (52, 24, D) the +2 robe of Fortitude {-Tele rPois Str+2 Dex+3} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 29, D) a +0 arbalest the +7 whip "Beastslayer" {flame, *Slow rPois rC+ rN+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (52, 30, D) a +0 dagger a +0 robe (52, 31, D) a +0 giant spiked club a +1 war axe of freezing a +0 plate armour a +0 giant spiked club an orc skeleton an ogre skeleton (52, 32, D) a +4 demon trident a +1 antimagic quarterstaff (52, 36, D) a +0 long sword (52, 37, D) a +1 mace of protection (52, 42, D) a +3 demon trident of draining a +0 plate armour (52, 44, D) a +0 dire flail a +0 robe (53, 0, D) a staff of cold (53, 1, D) a +2 short sword of protection (53, 5, D) a +7 executioner's axe a +0 giant club a +0 giant club (53, 12, D) a +2 leather armour of fire resistance (53, 13, D) a staff of necromancy (53, 25, D) a staff of necromancy (unseen) (53, 30, D) a +4 flail a +0 robe (53, 31, D) a +0 flail a +0 plate armour a ring of see invisible (53, 32, D) a +0 giant club an ogre skeleton (53, 36, D) the necromancy staff of Doicul {rF+ rN+ Str+4 Dex-5 Hexes Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (53, 37, D) a staff of air (54, 0, D) a +1 vampiric morningstar (54, 12, D) the necromancy staff "Luthraf" {rN+ Int+6 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (54, 13, D) a +5 flail of protection (54, 25, D) a +2 battleaxe of venom (unseen) (55, 0, D) a +3 long sword of holy wrath (55, 1, D) the +1 hand axe of Cowardice {drain, ^Fragile rN++ Int+3 SInv} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (55, 12, D) the +6 chain mail of the Loofah {-Tele Will+ Dex+3} -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (55, 13, D) a staff of fire (55, 24, D) a staff of fire (unseen) (59, 36, D) a +0 short sword of venom (59, 37, D) a +4 heavy shortbow (59, 44, D) the +5 broad axe of the Uplifting Priest {venom, rCorr Str+3 Int-3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (60, 36, D) a +0 dagger (60, 37, D) a +2 falchion of freezing (60, 43, D) a +0 long sword a +0 robe of cold resistance a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (60, 44, D) a +3 antimagic rapier (61, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 8, D) a +1 plate armour of willpower (61, 11, D) a +0 trident (61, 16, D) the necromancy staff "Loim" {rElec rN+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (61, 36, D) a +3 heavy flail (61, 37, D) a ring of flight (61, 42, D) a +0 long sword a +0 robe a +0 glaive of protection (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +0 helmet of light (62, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 16, D) the +6 morningstar of Fundamental Breach {concuss, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (62, 17, D) a staff of cold (unseen) (62, 20, D) a +0 mace a +0 leather armour (62, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 27, D) a +1 morningstar of protection (62, 30, D) a +0 falchion a +0 glaive 2 boomerangs a +0 chain mail (62, 36, D) a +1 robe of positive energy (62, 37, D) a +1 rapier of speed (62, 38, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 39, D) a +4 antimagic scimitar (62, 42, D) a +0 short sword a +0 robe (63, 8, D) the +7 whip "Melotz" {venom, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 11, D) a +0 trident a merfolk skeleton (63, 16, D) a staff of fire (63, 17, D) a +3 executioner's axe of freezing (63, 20, D) a +0 club a +0 dagger a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 26, D) a staff of necromancy (63, 27, D) a +1 scimitar of freezing (63, 29, D) a +0 dagger an orc corpse (skeletalised by now) (63, 30, D) a +0 mace a boomerang a +0 broad axe a +0 plate armour a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 31, D) a +3 lajatang (63, 36, D) a staff of air (64, 17, D) a parchment of Fire Storm (64, 20, D) a +0 flail (64, 21, D) a +0 short sword an orc corpse (skeletalised by now) (64, 26, D) the alchemy staff "Beoxol" {rPois Int+3 Air Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (64, 30, D) a +0 dagger an orc corpse (skeletalised by now) (64, 31, D) a +0 short sword an orc corpse (skeletalised by now) (67, 0, D) a staff of fire (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) a +1 mace of holy wrath (69, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) a parchment of Iskenderun's Battlesphere (70, 8, D) a +2 hand axe of venom (70, 9, D) a +3 leather armour of fire resistance (70, 11, D) a +2 long sword of distortion (still there?) a +0 scale mail (still there?) (70, 37, D) a +1 spear of flaming (71, 8, D) the fire staff "Oczedamn" {^Fragile rPois rF+ rC++ Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (71, 11, D) a +0 short sword a +0 robe (71, 12, D) a +0 long sword a +0 leather armour (71, 16, D) a ring of wizardry (71, 26, D) a ring of resist corrosion (71, 36, D) the +5 glaive "Wufeyhis" {antimagic, rF+ rC+ Int-5} rF+: It protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (71, 40, D) a +0 partisan (72, 8, D) a parchment of Malign Gateway (72, 9, D) the +9 rapier of the Crucible of Flesh {flame, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 12, D) a +0 dagger a +0 robe an elf skeleton (72, 16, D) a staff of fire (72, 17, D) a +8 spectral giant club (72, 27, D) a +1 leather armour of willpower (72, 30, D) a +0 halberd a +0 robe (72, 31, D) the +4 morningstar of the Wraith {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 battleaxe an adder skeleton (72, 32, D) a black mamba skeleton (72, 39, D) a +0 halberd (72, 40, D) a +4 dire flail (72, 41, D) a +0 mace (73, 1, D) a staff of alchemy (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) the cold staff of Tusk {rC+ Int+3 Dex+4 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (73, 17, D) a staff of conjuration (73, 21, D) a +0 war axe (73, 26, D) a +5 short sword of venom (unseen) (73, 27, D) a +2 quarterstaff of speed (unseen) (73, 32, D) a black mamba skeleton (73, 36, D) a parchment of Malign Gateway (73, 37, D) a parchment of Rending Blade (73, 40, D) a +0 glaive (74, 2, D) an adder corpse (skeletalised by now) (75, 1, D) a staff of fire