mlgnoniceguy the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 animal skin a +0 mace (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Rugo" {Str+2 Stlth+} [serpent talisman] Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (20, 1, D) a manual of Hexes (21, 1, D) the ring of Jifaor {rElec rPois Str+6} [ring of strength] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (22, 1, D) a parchment of Borgnjor's Vile Clutch (22, 11, D) a +0 robe (23, 1, D) a staff of air (unseen) (23, 10, D) a +0 trident of distortion (still there?) a +0 robe (still there?) (23, 12, D) a +3 heavy glaive (23, 13, D) a +2 antimagic partisan (24, 1, D) the ring of Ladoff {rC++ Will- MP+9 Str+4} [ring of magical power] rC++: It greatly protects you from cold. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (unseen) (24, 12, D) +0 storm dragon scales (still there?) a +4 heavy great mace (still there?) a storm dragon corpse (still there?) (25, 1, D) a +1 vampiric war axe (unseen) (25, 8, D) a +0 robe (25, 10, D) a +2 vampiric short sword (still there?) the +9 arbalest of the Dragonfly {elec, Str+4 SInv Stlth+} (still there?) Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (still there?) a +0 rapier of venom (still there?) a +0 robe (still there?) an amulet of reflection (still there?) a spriggan corpse (still there?) (26, 1, D) 4 scrolls of enchant armour (26, 8, D) a +0 robe a spriggan corpse (26, 12, D) a +0 robe (27, 1, D) a staff of necromancy (unseen) (28, 1, D) a +6 dagger of speed (unseen) (29, 1, D) the earth staff "Muodghyh" {rF++ rC++ Str-2 Earth} [staff of earth] rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (35, 0, D) an amulet of magic regeneration (35, 28, D) a +2 scale mail of fire resistance (36, 1, D) a parchment of Summon Hydra (36, 14, D) a parchment of Magnavolt (36, 28, D) a parchment of Manifold Assault (36, 29, D) an orb of guile (37, 1, D) a +4 chain mail of fire resistance (37, 15, D) a parchment of Manifold Assault (37, 28, D) a +0 rapier of freezing (37, 29, D) a staff of necromancy (37, 35, D) a +2 devious dagger a +0 heavy arbalest a +0 robe a human corpse (38, 14, D) a parchment of Summon Cactus Giant (38, 15, D) a +2 shortbow of freezing (38, 23, D) a +2 halberd of flaming a +0 chain mail the human corpse of Frances (skeletalised by now) (38, 28, D) a +0 spear of pain (38, 36, D) a +0 war axe a +0 dire flail (39, 0, D) a +0 robe (39, 7, D) a wind drake skeleton a sea snake skeleton (39, 9, D) a +1 partisan of distortion a +1 ring mail of willpower a merfolk skeleton (39, 14, D) a parchment of Manifold Assault (39, 15, D) the +8 plate armour "Lycvear" {Rampage rElec rC+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (39, 28, D) a +7 plate armour of ponderousness (39, 29, D) a parchment of Orb of Destruction (39, 36, D) a +0 antimagic war axe a +2 morningstar (40, 0, D) a +0 trident (40, 1, D) the +5 arbalest "Delow" {freeze, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (40, 5, D) a snapping turtle skeleton (40, 8, D) a +2 spear of flaming 3 silver javelins a +1 robe of resistance (40, 9, D) a +1 shortbow of flaming a +5 vampiric spear a silver javelin a +0 leather armour (40, 11, D) a +0 rapier a +0 robe (40, 14, D) a parchment of Detonation Catalyst (40, 15, D) a staff of necromancy (40, 22, D) a +0 hand axe a +0 scale mail (40, 23, D) a +1 halberd (40, 28, D) a parchment of Silence (40, 29, D) a +0 war axe of freezing (40, 34, D) a +0 robe a +4 halberd (40, 35, D) a +0 glaive a +0 war axe (40, 36, D) a +0 robe a +0 falchion a +2 heavy trident (41, 0, D) a +2 heavy war axe (41, 1, D) a +3 mace of holy wrath (41, 6, D) a +0 spear a +0 longbow (41, 8, D) a +0 trident a +0 trident a merfolk skeleton a water nymph skeleton a merfolk skeleton (41, 9, D) a +4 heavy halberd a +1 trident of freezing a +0 leather armour (41, 21, D) a +0 sling a +0 quarterstaff the +2 robe "Tinooh Ycab" {rC+} rC+: It protects you from cold. It cannot be enchanted further. (41, 22, D) a +4 scimitar of flaming the +1 robe "Tuurr" {Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (41, 23, D) a +0 dagger a +0 leather armour the human corpse of Prince Ribbit (skeletalised by now) (41, 28, D) a staff of fire (41, 29, D) a ring of resist corrosion (42, 1, D) a +1 mace of draining (42, 6, D) a +0 longbow a +0 quarterstaff a satyr skeleton (42, 10, D) a +6 partisan of flaming (42, 14, D) a +0 leather armour (42, 15, D) a +5 long sword of freezing (42, 23, D) a +1 spear a +0 animal skin an amulet of dissipation a +4 antimagic great mace the gnoll corpse of Grum (skeletalised by now) (42, 24, D) a +0 hand axe a +0 scale mail a ring of wizardry (42, 28, D) a +2 rapier of venom (42, 29, D) a +1 dagger of speed (43, 15, D) a staff of cold (43, 28, D) a ring of see invisible (44, 28, D) a +8 chain mail of ponderousness (45, 21, D) a +1 longbow of flaming a +2 barding of earth a +0 whip of flaming a +0 robe the serpent talisman "Seogh" {rC+ MP-4 Dex+2} [serpent talisman] rC+: It protects you from cold. MP-4: It affects your magic capacity (-4). Dex+2: It affects your dexterity (+2). 12 large rocks the centaur corpse of Nessos (skeletalised by now) the kobold corpse of Pikel (skeletalised by now) the guardian serpent corpse of Aizul (skeletalised by now) the cyclops corpse of Polyphemus (skeletalised by now) (45, 24, D) a +2 short sword of distortion 3 curare-tipped darts (47, 30, D) a swamp drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (47, 32, D) a rime drake corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (48, 29, D) a rime drake corpse (skeletalised by now) (48, 30, D) a +2 glaive a swamp drake corpse (skeletalised by now) (48, 32, D) +0 ice dragon scales a +2 antimagic dire flail an ice dragon corpse (skeletalised by now) (48, 33, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (49, 0, D) the +2 war axe of Xasupemo {sunder, *Noise rElec Int+6 SInv} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. (49, 1, D) a +2 long sword of electrocution (49, 12, D) a +2 short sword of flaming (49, 24, D) a +1 trident of flaming (unseen) (49, 36, D) a staff of alchemy (50, 0, D) a ring of resist corrosion (50, 1, D) the air staff "Equyceur" {rElec rN+ Str+2 Dex-5 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (50, 13, D) a +2 plate armour of cold resistance (50, 18, D) +0 ice dragon scales an ice dragon skeleton (50, 20, D) +0 ice dragon scales a +2 battleaxe of freezing an ice dragon corpse (skeletalised by now) (50, 24, D) a +1 plate armour of willpower (50, 25, D) the +0 plate armour of Sif Muna's Delight {Command, -Tele rElec Str+3 Dex+2} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (50, 36, D) a +1 buckler of reflection (50, 37, D) a +1 vampiric falchion (50, 43, D) a +4 trident (unseen) (51, 0, D) a +2 buckler of protection (51, 1, D) a +1 plate armour of cold resistance (51, 12, D) a +2 robe (51, 13, D) a +6 ring of strength (51, 19, D) a +6 antimagic morningstar (51, 20, D) a +1 battleaxe of freezing (51, 24, D) a +5 short sword of draining (51, 25, D) the +0 robe of the Majestic God {rC+ Slay+2} rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (51, 37, D) the +5 hand cannon of Viva {speed, ^Drain rElec rC++ Str+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (51, 42, D) a +0 dagger a +0 robe (51, 44, D) a +3 antimagic halberd (52, 1, D) a +1 shortbow of freezing (52, 6, D) a +0 flail (52, 7, D) a +1 quarterstaff (52, 8, D) a +0 hand axe (52, 12, D) a +2 quarterstaff of draining (52, 24, D) the cold staff "Lorem Ipsum" {rElec rC+ Str+3 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (52, 25, D) a staff of alchemy (52, 36, D) a ring of flight (52, 42, D) the cold staff "Cyrim" {rPois rC+ Will+ rCorr Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. a +0 robe a +0 dagger a +0 robe (52, 43, D) a +3 heavy morningstar a +3 battleaxe a +0 plate armour (52, 44, D) a +0 mace (53, 0, D) the amulet "Duzongi" {Faith rN++ Str-5 Int+2 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (53, 8, D) a staff of air (53, 25, D) a staff of fire (53, 31, D) a rime drake corpse (skeletalised by now) (53, 37, D) the +8 glaive "Xoramula" {heavy, rN++ Int-5} rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (54, 0, D) a staff of alchemy (54, 1, D) a +2 morningstar of holy wrath (54, 8, D) a +0 heavy morningstar (54, 12, D) a parchment of Mephitic Cloud (54, 13, D) a staff of air (54, 25, D) a +1 rapier of draining (54, 36, D) a +0 dagger (55, 0, D) a parchment of Iskenderun's Mystic Blast (55, 1, D) a +1 devious dagger (55, 12, D) a parchment of Arcjolt (55, 13, D) a staff of air (59, 36, D) a parchment of Iskenderun's Mystic Blast (59, 37, D) a +7 spear of flaming (unseen) (60, 5, D) a +0 dagger a +0 robe (60, 36, D) a +4 ring mail of fire resistance (unseen) (60, 37, D) a +0 flail of holy wrath (unseen) (61, 0, D) the alchemy staff of the Realm of Zot {rPois rN+ Dex+3 Summ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (61, 4, D) a +0 rapier a +0 ring mail (61, 8, D) a +2 falchion of protection (61, 13, D) a +0 long sword a +0 ring mail (61, 16, D) a +1 arbalest of freezing (61, 33, D) a +0 scimitar (61, 36, D) a +3 great sword of electrocution (61, 37, D) a staff of air (unseen) (61, 44, D) a +3 dire flail (62, 1, D) a staff of necromancy (62, 4, D) a +0 long sword a +0 leather armour (62, 8, D) a +2 mace of holy wrath (62, 12, D) a +0 long sword a +0 robe a +0 long sword a +0 robe (62, 16, D) a +0 vampiric spear (62, 17, D) a parchment of Disjunction (62, 21, D) a +0 spear a spriggan skeleton (62, 22, D) a +0 rapier a +0 robe (62, 26, D) a +0 war axe of freezing (62, 27, D) a staff of air (62, 36, D) the +0 plate armour of the New World {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 37, D) a parchment of Malign Gateway (63, 0, D) a parchment of Flame Wave (63, 8, D) a staff of cold (63, 16, D) an amulet of wildshape (63, 21, D) a +0 spear a +0 buckler (63, 22, D) a +2 heavy bardiche a +0 rapier a +0 robe (63, 26, D) a +1 scale mail of poison resistance (63, 27, D) a staff of conjuration (63, 33, D) a +4 great mace (63, 36, D) the +9 partisan "Yreguploena" {holy, rPois rF- rN++ Str+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (63, 37, D) a +1 rapier of draining (unseen) (64, 17, D) the amulet "Utoum" {Chemistry Str+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+2: It affects your strength (+2). (64, 21, D) a black bear skeleton (64, 22, D) a +0 short sword a +0 robe a +0 buckler (64, 27, D) a parchment of Vhi's Electric Charge (64, 32, D) a hell hound corpse (skeletalised by now) (65, 26, D) a parchment of Eringya's Noxious Bog (67, 0, D) a +1 helmet of light (67, 2, D) a +0 hand axe (68, 0, D) the alchemy staff "Ratsotak" {^Contam rPois rC+++ Int-2 Conj Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (68, 2, D) a +0 club a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 0, D) a +4 rapier of protection (unseen) (69, 36, D) a +0 dagger of venom (unseen) (70, 8, D) a parchment of Death's Door (70, 12, D) a +0 club (70, 36, D) a parchment of Disjunction (70, 37, D) a +5 crystal plate armour (70, 41, D) a +7 antimagic dagger (71, 12, D) a +0 hand axe (71, 13, D) a +3 eveningstar of flaming (71, 17, D) a +1 chain mail of willpower (unseen) (71, 21, D) a +0 mace (71, 26, D) +1 fire dragon scales a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (71, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 31, D) a +0 shortbow (71, 36, D) a staff of air (unseen) (71, 37, D) a staff of fire (71, 41, D) a shapeshifter corpse (skeletalised by now) (72, 8, D) a +1 heavy war axe (unseen) (72, 9, D) a +0 falchion of freezing (unseen) (72, 12, D) a +0 dagger (72, 17, D) a staff of earth (72, 26, D) a staff of cold (72, 27, D) a parchment of Fire Storm (72, 30, D) 3 large rocks (72, 31, D) the +7 dire flail "Tasch" {antimagic, *Rage rElec rN+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 36, D) the +9 longbow of Wefim {elec, Will- rCorr Int+3} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 1, D) a +2 morningstar of protection (73, 17, D) a +1 scale mail of fire resistance (unseen) (73, 20, D) a +0 glaive (73, 21, D) a +0 short sword (73, 30, D) 3 large rocks a cyclops corpse (skeletalised by now) (73, 31, D) 4 large rocks a +0 arbalest (73, 37, D) a book of Movement (74, 3, D) a +0 dagger a +0 robe