mlgnoniceguy the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 animal skin a +0 mace (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Stoicism {rElec rPois Dex+5 Stlth-} [wellspring talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of dexterity a +6 ring of dexterity the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +1 leather armour of positive energy (unseen) (49, 37, D) a +1 pair of boots of stealth (unseen) (50, 36, D) a staff of necromancy (unseen) (50, 37, D) a phial of floods (51, 36, D) the +0 scale mail of Misanthropy {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (51, 37, D) a ring of magical power (51, 42, D) a +4 dire flail (unseen) (51, 43, D) the +5 demon whip of Callousness {flame, *Noise Dex+5} *Noise: It may make a loud noise when swung. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (52, 36, D) a +2 orcbow of flaming (unseen) (52, 37, D) the +0 kite shield of the Wilderness {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (53, 36, D) a staff of cold (unseen) (53, 37, D) a phantom mirror (54, 36, D) a staff of alchemy (unseen) (59, 36, D) the serpent talisman "Efet Lurr" {Rampage rC+ MP+10} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). (unseen) (60, 1, D) a +0 short sword a +0 robe (60, 37, D) a book of Battle (61, 0, D) a +3 sling of freezing (61, 3, D) a +0 antimagic long sword a +0 scale mail (61, 8, D) a book of the Warp (61, 11, D) a +0 dagger an orc corpse (skeletalised by now) (61, 16, D) a staff of conjuration (unseen) (61, 26, D) the +8 autumn katana {manifold assault} It cannot be enchanted further. (unseen) (61, 30, D) an adder corpse (61, 37, D) the +1 shortbow of Gravity {freeze, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (61, 44, D) a +2 heavy broad axe a +1 war axe (62, 0, D) an amulet of magic regeneration a +3 vampiric glaive (62, 1, D) a +3 hand axe of venom (unseen) (62, 8, D) a parchment of Searing Ray (62, 11, D) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (62, 16, D) a +2 scale mail of willpower (unseen) (62, 17, D) a staff of earth (unseen) (62, 27, D) a +4 glaive of distortion (62, 30, D) a ball python corpse (62, 31, D) a +4 battleaxe (62, 36, D) a +1 heavy mace (63, 8, D) a +1 longbow of draining (unseen) (63, 11, D) a +0 war axe a +0 scale mail an orc corpse (skeletalised by now) (63, 16, D) a staff of fire (63, 17, D) a +0 great sword of protection (63, 22, D) a +4 heavy flail (63, 27, D) a parchment of Spellspark Servitor (63, 29, D) a +0 spear a +0 robe (63, 37, D) a staff of alchemy (64, 16, D) a +2 trident of venom (unseen) (64, 17, D) a staff of cold (unseen) (64, 22, D) a ball python corpse (64, 27, D) a +3 shortbow of freezing (64, 29, D) a +0 halberd (65, 26, D) a parchment of Lee's Rapid Deconstruction (67, 0, D) a staff of conjuration (67, 2, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (68, 0, D) a parchment of Yara's Violent Unravelling (68, 2, D) a +0 dagger a +0 robe (69, 0, D) the +4 rapier of Kecurghas {drain, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (69, 2, D) a +0 morningstar (69, 36, D) a +0 quarterstaff of holy wrath (unseen) (69, 40, D) a +0 short sword (70, 8, D) a staff of cold (70, 9, D) a parchment of Cigotuvi's Putrefaction (70, 21, D) a black bear corpse (skeletalised by now) (70, 36, D) a book of the Senses (70, 37, D) a +3 shortbow (unseen) (71, 8, D) a +2 robe (71, 11, D) a swamp drake corpse (skeletalised by now) (71, 16, D) the conjuration staff of Ykkunouk {^Fragile Will+ Int+7 Stlth- Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (71, 17, D) the +4 sling "Avutau" {chaos, rC+ rN+ Int+3 Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 21, D) a +0 rapier a +0 robe (71, 27, D) a +0 leather armour of fire resistance (71, 36, D) the +8 rapier of Oproxz Keca {freeze, rC++ Int-5 Dex+3 Stlth+} rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 40, D) a +0 dagger a +0 robe (71, 41, D) a +0 short sword a +0 long sword (71, 42, D) a +7 heavy broad axe (72, 8, D) a staff of earth (72, 9, D) a +2 rapier of venom (72, 11, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 21, D) a +0 spear (72, 22, D) a +5 broad axe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 23, D) a +3 antimagic executioner's axe (72, 26, D) a parchment of Iskenderun's Battlesphere (72, 36, D) a +2 chain mail of cold resistance (72, 37, D) a +0 short sword of distortion (72, 41, D) a +0 flail (73, 2, D) a +0 short sword a +0 leather armour (73, 11, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (73, 16, D) +0 storm dragon scales (73, 17, D) a +2 demon trident of draining (73, 21, D) a wolf corpse (skeletalised by now) (73, 22, D) a +0 short sword a +0 robe (73, 26, D) a staff of conjuration (unseen) (73, 27, D) an orb of attunement (unseen) (73, 36, D) a staff of fire (73, 37, D) an amulet of the acrobat (74, 2, D) a +0 rapier a +0 ring mail