mlgnoniceguy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) the +1 morningstar "Jujaekh" {freeze, rElec rPois rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (unseen) (60, 37, D) a parchment of Rimeblight (61, 3, D) a +0 partisan (61, 8, D) a +2 great sword of flaming (unseen) (61, 16, D) a parchment of Cigotuvi's Putrefaction (61, 26, D) a +6 ring of dexterity a +6 ring of dexterity an amulet of magic regeneration (61, 37, D) the alchemy staff "Tifemu" {rPois Str+3 Ice Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (62, 0, D) a +8 giant spiked club (62, 1, D) a +3 vampiric hand axe (unseen) (62, 8, D) a staff of earth (62, 27, D) a +0 shortbow of flaming (62, 31, D) a +0 spear (62, 32, D) a +0 short sword a +0 robe (62, 37, D) a +4 antimagic quarterstaff (unseen) (63, 0, D) a +3 vampiric demon blade (63, 8, D) a staff of necromancy (unseen) (63, 16, D) a +0 mace (63, 21, D) +0 steam dragon scales +0 acid dragon scales a steam dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (63, 22, D) a +4 antimagic dire flail (63, 27, D) the +5 arbalest "Lusam" {penet, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 32, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse a spriggan corpse (63, 33, D) a +5 quick blade (63, 37, D) the +3 spear "Uzeew" {elec, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (64, 16, D) a +2 dagger of protection (64, 17, D) a +5 quarterstaff of speed (64, 26, D) a +1 leather armour of poison resistance (64, 27, D) a +1 devious short sword (64, 32, D) a +0 rapier a +0 robe (64, 33, D) a +0 dagger a +0 robe a +0 buckler (65, 21, D) a rime drake corpse (skeletalised by now) (65, 26, D) the +10 sling of the Gloaming {antimagic, rC+} rC+: It protects you from cold. It cannot be enchanted further. (67, 0, D) the +0 spear "Naiwk" {reap, *Rage Dex+2 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (69, 36, D) a +1 spear of distortion (70, 8, D) a staff of air (70, 9, D) a staff of fire (unseen) (70, 36, D) a staff of fire (70, 37, D) a +3 devious rapier (70, 42, D) a scorpion corpse (71, 8, D) a +6 ring of dexterity (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a staff of necromancy (unseen) (71, 17, D) the +4 spear of Righteous Fury {entangle, ^Fragile rElec rF+ Str+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (71, 21, D) a +0 trident (71, 26, D) a +2 demon whip of draining (unseen) (71, 27, D) the +8 orcbow "Miwy" {flame, Bane ^Contam rPois Str+9} Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+9: It affects your strength (+9). It cannot be enchanted further. (71, 37, D) a +3 long sword of flaming (71, 42, D) a tarantella corpse (71, 43, D) a +4 antimagic dire flail (72, 9, D) a +0 great sword of draining (72, 16, D) a +6 morningstar of flaming (72, 17, D) a +4 spectral quarterstaff (72, 26, D) a +0 leather armour of fire resistance (72, 27, D) a +4 glaive of protection (72, 28, D) a +0 dagger a +0 robe (72, 29, D) a +0 shortbow a +0 short sword of speed a +0 leather armour an elf corpse (skeletalised by now) (72, 30, D) a +0 dagger a +0 ring mail (72, 31, D) the +5 eveningstar of Orthodoxy {flame, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 32, D) a +0 scimitar a +0 robe a +0 buckler (72, 33, D) a +2 heavy great mace (72, 36, D) a ring of flight (72, 37, D) a parchment of Summon Hydra (73, 1, D) a staff of necromancy (unseen) (73, 16, D) a +2 ring mail of poison resistance (unseen) (73, 17, D) a staff of earth (unseen) (73, 21, D) a +0 glaive (73, 29, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 37, D) an amulet of faith an amulet of reflection