Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5774582717198241476 0 mmmmo192 the Grave Robber (level 1, 11/11 HPs) Began as an Octopode Necromancer on Apr 7, 2026. Got out of the dungeon alive. The game lasted 00:01:33 (10 turns). mmmmo192 the Grave Robber (Octopode Necromancer) Turns: 10, Time: 00:01:33 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 5% 2 Vampiric Draining Necr 15% 2d7 11% 3 Animate Dead Necr 15% N/A 36% 4 Curse of Agony Necr 15% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, mmmmo192 the Octopode Necromancer. The legendary Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Unknown command. You can't go up here! You can't go up here! There is a staircase leading out of the dungeon here. Alright, then stay! Alright, then stay! Alright, then stay! Alright, then stay! Your magic is already full. Unknown command. Unknown command. You have escaped! .### ... #.# ### ......# #.#.#.##### #.# ...... #.#[###.###.#.# #......@......# #.#.###.###.#.# #.# ...... #.#.#.###... ......# #.. #.# ### # ... .### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmmmo192 the Octopode Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 10 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, minmay_misc_feat_diagonals