Dungeon Crawl Stone Soup version 0.32-a0-1726-g1e61e2beae (console) character file. Game seed: 6901462106559368863 31 mmoncure the Apothecary (level 3, 0/26 HPs) Began as a Merfolk Alchemist on July 13, 2024. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1424 turns). mmoncure the Apothecary(Merfolk Alchemist) Turns: 1424, Time: 00:02:29 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 0/6 EV: 11 Int: 16 God: Gold: 53 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion (left hand) Wands k - a wand of acid (2) Scrolls d - a scroll of identify {unknown} h - a scroll of fog {unknown} i - a scroll of fear {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic e - 2 potions of experience {unknown} f - a potion of lignification {unknown} g - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting - Level 0.7 Conjurations + Level 0.4 Fire Magic * Level 4.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Olgreb's Toxic Radiance Alch 17% N/A 26% 4 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (lightly wounded, poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence barely misses you. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (lightly wounded, very poisoned, 75% to hit) The sting misses Terence. Terence barely misses you. Unknown command. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (lightly wounded, very poisoned, 75% to hit) The sting hits Terence. Terence partially resists. Terence is lightly wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 mace! Terence attacks as he pursues you! Terence hits you with a +0 mace! Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence attacks as he pursues you! Terence barely misses you. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (heavily wounded, very poisoned, 75% to hit) The sting hits Terence. Terence partially resists. Terence is heavily wounded. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .. ###.#.#..# ##.###.#.#.#..# ............>.# #..........^.# ###....†....#..### .................. ............#..# ###.......#.#..# .......@.......# ###....@#.#.#..# #.)#..#.#.#..# #.....###....# #..#..# ###.## ##.#..# #.# . #..# ##.# ## #..# #..# ##..# #..# You could see Terence (poisoned). Vanquished Creatures 3 endoplasms (D:1) 3 giant cockroaches 2 goblins (D:1) A hobgoblin (D:2) 7 kobolds (D:1) A quokka (D:1) 5 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 634 | D:1 | Reached skill level 1 in Fighting 751 | D:1 | Found a faded altar of an unknown god. 1114 | D:1 | Reached XP level 3. HP: 25/26 MP: 4/6 1414 | D:2 | Noticed Terence 1424 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, hellmonk_ecumenical_altar_heavens_door, hangedman_abyss_or_decor_lesser_grid, skrybe_limestone_x D:2: minmay_diamond_boxcup, layout_basic, basic_altar, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.3 Conjurations | | 0.7 Fire Magic | | 0.4 Alchemy | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Sting || 47 Armour: Robe || 16 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1423 | 1390 | 33 | 4 | 1195 | 2 | 711.5 | Dungeon | 1423 | 1390 | 33 | 4 | 1195 | 2 | 711.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1352 daAuts D:2: 70 daAuts