Dungeon Crawl Stone Soup version 0.32.0 (console) character file. Game seed: 9143487875310849863 28 mmoncure the Apothecary (level 3, 0/26 HPs) Began as a Coglin Alchemist on Sept 2, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:54 (1148 turns). mmoncure the Apothecary (Coglin Alchemist) Turns: 1148, Time: 00:03:54 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 12% Magic: 0/6 EV: 11 Int: 16 God: Gold: 47 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} f - a scroll of vulnerability {unknown} g - a scroll of immolation {unknown} h - a scroll of amnesia {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic i - 2 potions of enlightenment {unknown} k - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.1 Spellcasting - Level 0.8 Conjurations * Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, 60% to hit) The sting misses the jackal. The jackal barely misses you. Unknown command. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal misses you. Unknown command. Unknown command. The jackal barely misses you. You aren't carrying any items that you can evoke. Unknown command. The jackal bites you but does no damage. The jackal barely misses you. The jackal looks more healthy. The jackal attacks as it pursues you! The jackal bites you. You die... ....................# ##.#.######.######### #.#.# #.# #.#.# #.# #.#.# ###.# #.#.####...# #.#.##...### ##+#.##.############ ................@h.# ....#...##########.# ................ #.# .....#.#.####### #.# .......#.#########.# .....###.†.........# ..... #.########### ....# #..# ... #..# You could see a jackal. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) A goblin (D:1) 3 jackals (D:2) 2 ball pythons (D:1) 3 bats A frilled lizard (D:1) 3 kobolds (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 549 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/4 931 | D:2 | Reached skill level 1 in Fighting 935 | D:2 | Reached skill level 4 in Alchemy 935 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/6 1139 | D:2 | HP: 1/26 [jackal (2)] 1148 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Fighting | 1 | 1.0 Alchemy | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.5 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 71 Punch || 2 Cast: Sting || 33 Stab: Sleeping || 1 Armour: Robe || 73 Dodge: Dodged || 62