Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (console) character file. Game seed: 11811549774153722691 10 mmoncure the Magician (level 2, -2/22 HPs) Began as a Djinni Ice Elementalist on Mar 2, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1076 turns). mmoncure the Magician (Djinni Ice Elementalist) Turns: 1076, Time: 00:02:00 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 78 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +2 mace (holy) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons e - a +2 mace of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation f - a scroll of enchant weapon {unknown} Potions c - a potion of brilliance {unknown} d - a potion of curing {unknown} g - a potion of mutation {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. Okay, then. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You freeze the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Unknown command. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. Unknown command. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Unknown command. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... +..............).. .#....##.######.# #.#..##.# #.#.......# #.....<#### #+# ######.# #.# ##### #.# #####.###...# #.# #.......g...# #@# #.##...##.g.####g# #.....#.#..g.gg# ##..g###.####### ##.## ### #g# #.# #g# #.# You could see 3 gnolls. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:2) 2 hobgoblins 2 kobolds (D:1) A ball python (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | mmoncure set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 490 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1076 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, st_stairs_14 D:2: layout_loops_corners, chequers_decorated_corner, minmay_misc_feat_chi, roderic_lattice_a Action || total ---------------------------++------- Cast: Freeze || 19 Use: Scroll || 1 Armour: Robe || 14 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1075 | 1054 | 21 | 16 | 854 | 2 | 537.5 | Dungeon | 1075 | 1054 | 21 | 16 | 854 | 2 | 537.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 845 daAuts D:2: 229 daAuts