mmoncure Level 1 of the Dungeon (0, 3, D:1) a +0 robe (0, 29, D:1) 5 stones (0, 53, D:1) a +0 club (3, 35, D:1) 5 stones (6, 40, D:1) a hobgoblin skeleton (13, 15, D:1) a bat corpse (skeletalised by now) (23, 13, D:1) a +1 dagger of speed 5 stones (23, 57, D:1) a +0 whip (26, 22, D:1) a +0 dagger (32, 19, D:1) 3 poisoned darts (33, 48, D:1) a +0 ring mail (36, 36, D:1) a +0 whip a kobold skeleton (37, 33, D:1) a +0 dagger (40, 5, D:1) a bat corpse (skeletalised by now) (43, 25, D:1) a +0 dagger (47, 26, D:1) a +0 robe (47, 28, D:1) a +1 dagger of draining a kobold corpse (skeletalised by now) (47, 29, D:1) a +0 club (52, 33, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (1, -1, D:2) a hobgoblin corpse (skeletalised by now) (2, 0, D:2) a quokka corpse (skeletalised by now) (6, 25, D:2) a ball python skeleton (8, 20, D:2) a +0 whip (9, 35, D:2) 7 stones (10, 9, D:2) a +0 club a goblin skeleton (15, 8, D:2) a +0 short sword a stone a kobold skeleton (22, 20, D:2) a bat corpse (skeletalised by now) (22, 22, D:2) a rat corpse (skeletalised by now) (24, 8, D:2) a +0 ring mail (33, 26, D:2) a hobgoblin corpse (skeletalised by now) (38, 36, D:2) a +0 club a +0 robe a goblin skeleton (44, -1, D:2) an adder skeleton (47, 33, D:2) a +0 flail Level 3 of the Dungeon [Shop] Kikhlij's Armour Emporium the +1 leather armour of Fun and Games {-Tele Harm Dex+3} (146 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). a +0 scale mail (44 gold) a +1 pair of boots of flying (181 gold) a +0 chain mail (66 gold) a +0 pair of gloves (49 gold) (0, 0, D:3) 11 gold pieces (0, 1, D:3) 9 gold pieces (1, 3, D:3) 11 gold pieces (2, 2, D:3) 9 gold pieces (3, -6, D:3) a +1 flail of distortion (still there?) a +0 dagger (still there?) a +0 robe (still there?) (3, 1, D:3) 11 gold pieces (3, 3, D:3) 12 gold pieces (3, 16, D:3) a ball python corpse (4, 0, D:3) 9 gold pieces (8, 21, D:3) a +0 short sword (13, -12, D:3) a ball python corpse (15, 14, D:3) 2 poisoned darts (15, 16, D:3) a +0 whip (18, 9, D:3) a +0 morningstar (18, 12, D:3) a hobgoblin skeleton a rat skeleton (18, 14, D:3) a ball python skeleton (18, 19, D:3) the inkwell talisman "Aneomaz" {Harm *Corrode +Blink rElec} [inkwell talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. (23, 12, D:3) a +0 arbalest (29, 34, D:3) a +0 robe (38, 22, D:3) an orb of mayhem (40, 26, D:3) an orb of energy