Dungeon Crawl Stone Soup version 0.34-a0-128-gd0004994c2 (console) character file. Game seed: 5950110955777601744 38 mmoncure the Magician (level 3, 0/25 HPs) Began as a Djinni Ice Elementalist on June 7, 2025. Slain by Terence ... wielding a +4 falchion of electrocution (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (1127 turns). mmoncure the Magician (Djinni Ice Elementalist) Turns: 1127, Time: 00:01:45 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 65% Gold: 82 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - amulet of regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.04/turn %: infuse magic (-1 HP) @: freezing walls, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - an amulet of regeneration (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of poison {unknown} e - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} Potions d - a potion of berserk rage {unknown} g - 2 potions of ambrosia {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 9% 3 c - Ozocubu's Armour Ice 18% N/A 9% 3 d - Summon Ice Beast Ice/Summ 18% N/A 9% 3 e - Poisonous Vapours Alch/Air 72% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ball python. The ball python seems to slow down. The ball python closely misses you. The wall freezes the dart slug. The wall freezes the goblin. You kill the goblin! The wall freezes the ball python. You kill the ball python! The wall freezes the dart slug! You kill the dart slug! The wall freezes Terence. The wall freezes Terence. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of electrocution and wearing a +1 chain mail of fire resistance (lightly wounded, 100% to hit) You freeze Terence. Terence is moderately wounded. The wall freezes Terence but does no damage. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +4 falchion of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of electrocution and wearing a +1 chain mail of fire resistance (moderately wounded, 100% to hit) You freeze Terence! Terence is almost dead. * * * LOW HITPOINT WARNING * * * The wall freezes Terence but does no damage. Terence hits you with a +4 falchion of electrocution! You die... Terence says, "Finally, peace and quiet." #.#.# ..# . #.#.# #..# ..###...# #.!# ........## #..# ........# #..###### .. #..... ......<.. #. #.#..######........ #< #.#†....@@)........ #.###.##.######.!...... ##........# #........ .....##.#### ......... ####.##.# ###....... #.....# #.#..## #..#### #.#.# #..# .#.# #>.# .# # You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 4 hobgoblins (D:1) 3 jackals (D:1) 3 ball pythons 5 bats (D:1) 3 endoplasms 2 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mmoncure the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | mmoncure set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 233 | D:1 | Found a faded altar of an unknown god. 582 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 582 | D:1 | Learned a level 1 spell: Poisonous Vapours 1119 | D:2 | Noticed Terence 1127 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_loops_ring, minmay_tromino_v7, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.2 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 23 Cast: Freeze || 48 Frozen Ramparts || 1 Armour: Robe || 33 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1125 | 1090 | 35 | 0 | 876 | 2 | 562.5 | Dungeon | 1125 | 1090 | 35 | 0 | 876 | 2 | 562.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1075 daAuts D:2: 50 daAuts